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RafaelFajardo

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  • missbhavens: fuckyeahbehindthescenes: To shoot the spacewalk scenes a LED screen was folded into a box, the actor was put inside, and the light from the screen was used to light the actor. That way, instead of moving either Bullock or Clooney in the middle of static lights, the projected image moved while they stayed still.…

    December 27, 2013
  • kenyatta: unionmetrics: journo-geekery: Tweets loud and quiet – O’Reilly Radar …the bulk of the service is decidedly smaller-scale–a low murmur with an occasional celebrity shouting on top of it. In comparative terms, almost nobody on Twitter is somebody: the median Twitter account has a single follower. Among the much smaller subset of accounts that have…

    December 27, 2013
  • laughingsquid: Uncovered Books App Helps You Choose a Book by Its Content by Hiding All Other Details someone made an app of Deleuze’s library!

    December 27, 2013
  • theparisreview: “A human is not really capable of creating really good works until he reaches eighty.” —Akira Kurosawa to Ingmar Bergman.

    December 27, 2013
  • theatlantic: Study: Consumers Will Pay $5 for an App that Respects Their Privacy Ever since the iPhone came out in 2007, the going rate for many of the most popular apps has been exactly $0.00. Consumers pay nothing. But of course, nothing is free. Instead, consumers pay with their data, that’s sold to marketers, or…

    December 27, 2013
  • It is both possible, and even necessary, to simultaneously enjoy a piece of media while also being critical of its more pernicious aspects. Anita Sarkeesian (via pintsizedpowerhouse) This is from the Femenist Frequency series on female tropes in video games. It’s pretty good stuff. (via cellostargalactica)

    December 27, 2013
  • prostheticknowledge: Dither Studies Ongoing project by Daniel Temkin to explore the aesthetics of dithering algorithms. The latest instalment is a browser-based customisable viewer allowing you to choose colours and alter the density – it is interesting to see what patterns emerge. It’s partly minimalism, algorithmic art, net art and maybe a little Warhol-like: I began…

    December 27, 2013
  • The Little Ones

    The Little Ones theageofgaming: The games industry is more than just AAA, however, there is blooming indie scene. And luckily enough this year there has come forth an indie games triumvirate each also deserving of the Game of the Year award. The Stanley Parable, Gone Home and Papers, Please bring innovation and excitement…

    December 27, 2013
  • code drawing 43

    code drawing 43

    code drawing 43, created 2013-12-27. contrasting the looser circles with the square.

    December 27, 2013
  • code drawing 42c

    code drawing 42c

    code drawing 42c, created on 2013-12-27, tried to change scales of the squiggles to see if it worked.

    December 27, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum