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RafaelFajardo

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  • If a thousand lines of letters in UNIX qualifies as a technology (the computer code for a web page), then a thousand lines of letters in English (Hamlet) must qualify as well. They both can change our behavior, alter the course of events, or enable future inventions. Kevin Kelly (via ladykrampus)

    December 28, 2013
  • December 28, 2013
  • New NEH proposal: “A World of E-Literature”

    floresuprm: New NEH proposal submitted: “A World of E-Literature” #elit #dh Today I submitted an NEH Collaborative Research Grants proposal to collaboratively write 530 I Love E-Poetry entries and a book manuscript in a 3-year period. Here’s the 1000-character summary from the proposal, titled: This project seeks to use the… View Post

    December 27, 2013
  • thisistheverge: NASA’s next robot rover squishes like a child’s toy Super Ball Bot benefits from a bouncy design tensegrity

    December 27, 2013
  • thisistheverge: Play classic video games in style with OpenEmu for Mac The world has no shortage of video game emulators, but many can be painful to use — many reflect their hacker origins with equally hacky interfaces, and you’d need a vast collection of different emulators to properly relive your childhood. By contrast, OpenEmu is…

    December 27, 2013
  • deicaffecorretti: La notizia è che Eco giochi a space invaders, proprio come facevo io a 5 anni.  http://doppiozero.com/materiali/speciali/tavoli-umberto-eco Umberto Eco

    December 27, 2013
  • December 27, 2013
  • betype: Anamorphic Typographic Poster by James Letherby.

    December 27, 2013
  • mostlysignssomeportents: Gamers not welcome in Iceland’s Blue Lagoon resort

    December 27, 2013
  • Grief occurs widely in other social mammals and in birds, for example after loss of a parent, offspring, or mate,” the British psychologist John Archer wrote in his 1999 study, The Nature of Grief. It occurs in other animals, including human animals, because we all love—that ill-defined emotion and strange force that we only hesitantly…

    December 27, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum