RafaelFajardo

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  • theparisreview: “A human is not really capable of creating really good works until he reaches eighty.” —Akira Kurosawa to Ingmar Bergman.

    December 27, 2013
  • theatlantic: Study: Consumers Will Pay $5 for an App that Respects Their Privacy Ever since the iPhone came out in 2007, the going rate for many of the most popular apps has been exactly $0.00. Consumers pay nothing. But of course, nothing is free. Instead, consumers pay with their data, that’s sold to marketers, or…

    December 27, 2013
  • It is both possible, and even necessary, to simultaneously enjoy a piece of media while also being critical of its more pernicious aspects. Anita Sarkeesian (via pintsizedpowerhouse) This is from the Femenist Frequency series on female tropes in video games. It’s pretty good stuff. (via cellostargalactica)

    December 27, 2013
  • prostheticknowledge: Dither Studies Ongoing project by Daniel Temkin to explore the aesthetics of dithering algorithms. The latest instalment is a browser-based customisable viewer allowing you to choose colours and alter the density – it is interesting to see what patterns emerge. It’s partly minimalism, algorithmic art, net art and maybe a little Warhol-like: I began…

    December 27, 2013
  • The Little Ones

    The Little Ones theageofgaming: The games industry is more than just AAA, however, there is blooming indie scene. And luckily enough this year there has come forth an indie games triumvirate each also deserving of the Game of the Year award. The Stanley Parable, Gone Home and Papers, Please bring innovation and excitement…

    December 27, 2013
  • code drawing 43

    code drawing 43

    code drawing 43, created 2013-12-27. contrasting the looser circles with the square.

    December 27, 2013
  • code drawing 42c

    code drawing 42c

    code drawing 42c, created on 2013-12-27, tried to change scales of the squiggles to see if it worked.

    December 27, 2013
  • diveniredeleuze: lol I would it

    December 27, 2013
  • code drawing 43. these are squiggles that begin to look hand drawn. they push Hopscotch a little bit. they force Hopscotch to give me an integer between 1 and 2. presumably this means either 1 or 2. Hopscotch is also asked to give random x and y between 200 and 400, which os where it…

    December 27, 2013
  • thisistheverge: Growing up gamer: should your child play classic games? When Owen Goss was young, he and his brother would often head up to the local public library to borrow some of the classics — but not of the literary variety. Instead, the two would take the opportunity to check out older films, the kinds…

    December 26, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum