RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • ofxRules addon for openFrameworks – Neil Mendoza

    ofxRules addon for openFrameworks – Neil Mendoza ofxRules /o əfɛkts rulz/ 1. abbreviation Polite form of openFrameworksFreakinRulesDooood 2. noun ofxRules – https://github.com/neilmendoza/ofxRules – is an addon for openFrameworks for generatively creating 3D meshes based on sets of rules (normally contained within XML files). Using this approach it is quick to create complex organic looking 3D…

    April 1, 2014
  • The Land is a playground that takes up nearly an acre at the far end of a quiet housing development in North Wales. It’s only two years old but has no marks of newness and could just as well have been here for decades. The ground is muddy in spots and, at one end, slopes…

    April 1, 2014
  • The Land is a playground that takes up nearly an acre at the far end of a quiet housing development in North Wales. It’s only two years old but has no marks of newness and could just as well have been here for decades. The ground is muddy in spots and, at one end, slopes…

    April 1, 2014
  • Operating from one-room grottoes or in favelas called “co-working spaces,” indies recreated the products they had once fashioned for their corporate overseers. What Are Game Developers? A View From the Future – Ian Bogost – The Atlantic

    April 1, 2014
  • The Game I Played When I Was Scared To Death of Being Deported

    The Game I Played When I Was Scared To Death of Being Deported

    April 1, 2014
  • To me, a lot of game development is the community that surrounds it. It’s the people who get together to share ideas, meld those ideas into new ideas, and help build each other up. Let’s talk about accountability | amen sister Adriel.

    April 1, 2014
  • Indie development is small. It is a very closely knit, communicative place bound together by common causes and artistic vision. Everyone knows everyone, and they all understand that the process of creating games isn’t a flashy affair; it is a deeply invested journey that requires energy, passion and thoughtfulness on par with any other artistic…

    April 1, 2014
  • Trying to see the blinking lights on my cornea. Can home be a trigger? Can glare? I blew my nose and the blinking started.

    April 1, 2014
  • The art and food were exceptional at #monkeytown4

    March 31, 2014
  • Earlier tonight at #monkeytown4

    March 31, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum