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RafaelFajardo

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  • May 14, 2014
  • Thinking slowly – Matt Gemmell

    Thinking slowly – Matt Gemmell I’ve been thinking about this too. Writing long-hand with a fountain pen, drawing with a pencil on a toothsome piece of paper, are rich sensory experiences that I have approximated with a tablet, but not matched. The speed of thought afforded by the analog instruments (tools is too blunt) is…

    May 14, 2014
  • designculturemind: Bespoke Materials – A showcase of new materials and applications produced using additive manufacturing (Source: https://player.vimeo.com/)

    May 13, 2014
  • Boca Raton remembrance group releases Holocaust video game – Sun Sentinel

    Boca Raton remembrance group releases Holocaust video game – Sun Sentinel

    May 13, 2014
  • kenyatta: cinemove: Casablanca (1942) The letter is crying. It’s as if her tears are being expressed visibly on the page. – Roger Ebert  I once had to write a 750 word essay on this scene which was a perfect way to destroy something I enjoyed.

    May 12, 2014
  • insanelygaming: How to properly ask someone to Prom

    May 12, 2014
  • Mom and I on Mother’s Day, 2014

    May 11, 2014
  • maxistentialist: Ed Catmull: A management team brought in by George [Lucas] to restructure Lucasfilm seemed concerned mostly with cash flow, and as time went on, they became openly skeptical that our division would ever attract a buyer. This team was headed by two men with the same first name, whom Alvy and I…

    May 11, 2014
  • maxistentialist: Ed Catmull: In 1997, executives at Disney came to us with a request: Could we make Toy Story 2 as a direct-to-video release—that is, not release it in theaters? At the time, Disney’s suggestion made a lot of sense. In its history, the studio had only released one animated sequel in theaters,…

    May 11, 2014
  • Once, I was having lunch with the president of another movie studio, who told me that his biggest problem was not finding good people; it was finding good ideas. I remember being stunned when he said that—it seemed patently false to me, in part because I’d found the exact opposite to be true on Toy…

    May 11, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum