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RafaelFajardo

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  • @edp_denver selfie wall

    May 16, 2014
  • More interestingly, this new generation of Internet of Things ideas seems qualitatively different from those that came before – they’re more in tune with the deeper affordances of the Internet. One very significant move has been the layering of the concept of multiple user accounts onto physical items — a now banal element of most web services…

    May 15, 2014
  • mentalcrusher: 05.15.14_Hatsune Miku (s) 3D processed and discombobulated.

    May 15, 2014
  • Separate but equal is never really equal, no matter how it’s practiced. It may very well be that the breaking of the gender barrier in baseball will be ugly, fraught with incident, and unfathomably difficult. It may very well be that it is costly, painful, and rife with resentment. It may even be the case…

    May 15, 2014
  • theshapeofthecontinuum: defenders of the polyverse

    May 15, 2014
  • dinosaurparty: (via High-Res, Printable Posters from the IBM Archives – The Fox Is Black) Super gorgeous design. IBM has such an amazing history of working with artists.

    May 15, 2014
  • wolfliving: “Uploaded on Oct 28, 2010 "A short scenario written by Bruce Sterling and produced in collaboration with Scott Klinker and his students at Cranbrook Academy of Art exploring ‘the internet of things’ – new ways of connecting data and the physical world as a model of sustainable design.” (Source: https://www.youtube.com/)

    May 15, 2014
  • We were the people who were not in the papers. We lived in the blank white spaces at the edges of print. It gave us more freedom. We lived in the gaps between the stories Margaret Atwood, The Handmaid’s Tale (via justanotherquoteblog)

    May 15, 2014
  • we-find-wildness: from In Your Computer, by Domenico Quaranta

    May 15, 2014
  • tactical glitches

    tactical glitches plz gltch this.man[ual/ifesto]

    May 15, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum