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RafaelFajardo

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  • Monkey X

    Monkey X A programming language, IDE, and frameworks that Raph Koster is recommending for 2D games. He feels that it offers numerous advantages for getting playable experiences up quickly.

    May 15, 2014
  • Monkey-X is my current favorite language for doing game prototypes and even full projects. It isn’t at all widely known, and has more than a few rough edges, but I still find it congenial and thought I’d share so that more people will give it a try. Monkey-X » Raph’s Website

    May 15, 2014
  • This short profile of Beats By Dre contains many nuggets of marketing wisdom. When developing the first Beats headphones, Iovine would lay out various prototypes in his Interscope offices and then poll everyone who came to see him. “It was this incredible parade of the world’s great artists,” says Wood. “M.I.A. or Pharrell Williams or…

    May 14, 2014
  • uncrate: Nomad Desktop CNC Mill needs to show the dust mitigation system, or the dust created by milling the pinewood derby car.

    May 14, 2014
  • Reimagining Monopoly

    jkottke: Mike Merrill reimagines the game of Monopoly to better represent the modern financial system by adding the banker as a player, convertible notes, and Series A financing. Each player starts with only $500. That’s a nice bit of cash, but it’s going to be expensive to build your capitalist empire. Baltic Avenue will cost…

    May 14, 2014
  • alexainslie: Creative Coding MOOC (Source: https://player.vimeo.com/)

    May 14, 2014
  • likeapairofbottlerockets: tomewing: dynamofire: pewinternet: “Finally, the refrigerator will talk to my smartphone to tell it I need to order milk before I am out.” Many experts say the rise of embedded and wearable computing (the “Internet of Things”) will bring the next revolution in digital technology. The upsides: enhanced health, convenience, productivity; The downsides: challenges…

    May 14, 2014
  • Pew Research: The Internet of Things Will Thrive by 2025

    I’m trying to figure out what it means that our B-school is talking about the internet of things without mentioning spime-wrangling or the ethics of everyware. kateoplis: “Here are the easy facts: In 2008, the number of Internet-connected devices first outnumbered the human population, and they have been growing far faster than have we. There…

    May 14, 2014
  • Mozilla breaks our hearts, adds DRM to Firefox

    Mozilla breaks our hearts, adds DRM to Firefox mostlysignssomeportents: For months, I’ve been following the story that the Mozilla project was set to add closed source Digital Rights Management technology to its free/open browser Firefox, and today they’ve made the announcement, which I’ve covered in depth for The Guardian. Mozilla made the decision out of…

    May 14, 2014
  • peterschlehmil: saguaro balloon – ph. by Stuart Spicer

    May 14, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum