RafaelFajardo

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  • As the Internet, and technology in general, becomes more pervasive and enters into almost every sector of business — from education to the art world, — new markets naturally emerge and new questions get raised about our collective culture. Specifically, fine art and technology — where these two disciplines touch – is a fascinating arena,…

    June 19, 2014
  • This Is Phil Fish (by Innuendo Studios) This is a 20 minute video case study on internet fame. It is well done. I do not know Phil Fish. I bear him no ill will. I think that FEZ is beautiful. (Source: https://www.youtube.com/)

    June 19, 2014
  • The computer, like LSD, was utilized by America’s military industrial complex, only to be appropriated by the counterculture as a tool for self-expression. The History of Mana: How an Austronesian Concept Became a Video Game Mechanic—Vol. 2, No. 2—The Appendix

    June 18, 2014
  • Longish read about a history of the concept of “mana” and how it came to be used in games The answer, we now know, is ‘no.’ Under closer scrutiny it became clear that the idea of mana as the universal and most primitive experience of the sacred is crap. And yet ‘mana’ as the universal,…

    June 18, 2014
  • 6 Reasons Why “Sleep Dealer” Is The Most Underrated Sci-Fi Film Ever

    6 Reasons Why “Sleep Dealer” Is The Most Underrated Sci-Fi Film Ever one of my favorites, now available on iTunes. Strongly recommended.

    June 18, 2014
  • Ready to root for US.

    June 16, 2014
  • That handmade object has since been lost, but Cera and Kildall were able to resurrect it by creating computer-generated 3D models of each piece based on photographic records. Readymake: Duchamp Chess Set allows anyone to create their own version of a highly personalized object belonging to the late artist, which seems to be a fitting…

    June 16, 2014
  • Consalvo also builds on the work of literacy theorist James Paul Gee, who asserts that video game narratives often require transgression to gain knowledge and that, just as passive obedience rarely produces insight in real classrooms, testing boundaries by disobeying the instructions of authority figures can be the best way to learn. Because procedural culture…

    June 15, 2014
  • I thought the cheating videos were interesting because they demonstrated an argument that I had been developing over the course of the past decade. First, with regard to everyday practices and long-term goals, formal institutions of codified pedagogy, represented by universities, were increasingly in conflict with individuals who were informally self-taught. Second, access to and…

    June 15, 2014
  • #ohheckyeah at #dccgaming Justin and Jonathan are @uofdenver alums! (at Colorado Convention Center)

    June 14, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum