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RafaelFajardo

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  • Consalvo also builds on the work of literacy theorist James Paul Gee, who asserts that video game narratives often require transgression to gain knowledge and that, just as passive obedience rarely produces insight in real classrooms, testing boundaries by disobeying the instructions of authority figures can be the best way to learn. Because procedural culture…

    June 15, 2014
  • I thought the cheating videos were interesting because they demonstrated an argument that I had been developing over the course of the past decade. First, with regard to everyday practices and long-term goals, formal institutions of codified pedagogy, represented by universities, were increasingly in conflict with individuals who were informally self-taught. Second, access to and…

    June 15, 2014
  • #ohheckyeah at #dccgaming Justin and Jonathan are @uofdenver alums! (at Colorado Convention Center)

    June 14, 2014
  • Game by Melanie Smith, Steve Rakoczy, Thomas Wynne, now known as One Chair Studios.

    June 14, 2014
  • Kids really like @datahelix by @uofdenver students #dccgaming (at Colorado Convention Center)

    June 14, 2014
  • Good crowd curious about Colorado Indie Games at #dccgaming (at Colorado Convention Center)

    June 14, 2014
  • Steve and Andé and Daniel and Rusty and a new Ian at #DCCgaming (at Colorado Convention Center)

    June 14, 2014
  • Team owner Daniel Snyder has refused to change the name of the Redskins on the grounds that it was created to honor — not insult — Native Americans. But, last month, an 81-year-old newspaper clipping from The Hartford Courant surfaced, refuting his argument entirely. “The fact that we have in our head coach, Lone Star…

    June 14, 2014
  • study suggests maximising minimalism in kindergarten classroom decor may improve focus. score one more for Montessori. (via Rethinking the Colorful Kindergarten Classroom – NYTimes.com)

    June 14, 2014
  • x.pose (by Xuedi Chen) x.pose is a wearable data-driven sculpture that exposes a person’s skin as a real-time reflection of the data that the wearer is producing. In the physical realm we can deliberately control which portions our bodies are exposed to the world by covering it with clothing. In the digital realm, we have…

    June 14, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum