RafaelFajardo

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  • brightwalldarkroom: “Never try to convey your idea to the audience – it is a thankless and senseless task. Show them life, and they’ll find within themselves the means to assess and appreciate it.” —Andrei Tarkovsky

    September 1, 2014
  • …Sarkeesian is for the most part merely holding a mirror up to what she sees in modern games, and asking developers to put an iota of thought into things before they relegate all women roles in their games to being strippers, prostitutes and princesses to be rescued. She is asking for absolutely zero censorship of…

    September 1, 2014
  • dinosaurparty: bad-at-games: Gaming’s Feminist Illuminati has a message for misogynist gamers: Grow the f*** up or GTFO. Buy prints of this here! Bad-at-Games is community-funded! If you’re interested in helping me keep this thing running, and you want some rad stickers, please consider contributing. Thank you! Heck. Yes.

    September 1, 2014
  • August 31, 2014
  • What statins tell us about the mess in evidence based medicine

    What statins tell us about the mess in evidence based medicine shrinkrants: … if there is any uncertainty at all about the risks and benefits of statins – and there is – then we have failed to competently implement the most basic principles of evidence based medicine. Statins are the single most commonly prescribed class…

    August 31, 2014
  • decolonizingmedia: silverjackson: Ferguson-Related Artwork Gets Pulled from Bumbershoot http://slog.thestranger.com/slog/archives/2014/08/29/ferguson-related-artwork-gets-pulled-from-bumbershoot “They don’t want red paint on their floors < we don’t want innocent blood on our streets”

    August 30, 2014
  • Can you recommend some articles/books on social anthropology to read online?

    anthrocentric: Absolute staple: Bourdieu’s “The Forms of Capital” Maus’s The Gift is a staple on economics. He talks about reciprocity, gifting, and obligation. Geertz:Interpretation of Cultures“Thick Description”  Abu Lughod:“Do Muslim Women Really Need Saving?””Writing Against Culture” Levi Strauss Foucault:Madness and CivilizationArchaeology of KnowledgePower/Knowledge Thank you for asking this! I will update this as more people suggest…

    August 30, 2014
  • Computer Science Unplugged

    Computer Science Unplugged alexainslie: “Rather than talking about chips and disks and ROM and RAM,” write the authors of an early guide to Computer Science Unplugged, “we want to convey a feeling for the real building blocks of computer science: how to represent information in a computer, how to make computers do things with information,…

    August 29, 2014
  • Building Stories

    comicsworkbook:   Just wanted to write something about Chris Ware’s Building Stories. What an astonishing achievement. I feel as though Ware has assembled a new phrasing style. He’s doing his thing – it’s definitely his voice – yet he is “phrasing” notes and chords in a new way that reminds me of the way, say, Ellington changed over his…

    August 29, 2014
  • Orderly Processions are Over

    Orderly Processions are Over simonterry: Hierarchy likes order. Networks manage complexity. Hierarchy walks in an orderly procession. Networks hustle. Hierarchy wants projects to go from a through to z. Networks experiment across the alphabet. Hierarchy wants a clean status. Networks solve for problems & mess. …

    August 29, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum