RafaelFajardo

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  • 5 Things I Learned as the Internet’s Most Hated Person | Cracked.com

    5 Things I Learned as the Internet’s Most Hated Person | Cracked.com wilwheaton: Editor’s Note: A few weeks ago our message board and general inbox were bombarded with demands we address something called the “GamerGate Scandal”, posts written with the urgency and rage one would associate with, say, discovering that Chipotle burritos are made entirely…

    September 16, 2014
  • engineeringhistory: The Activator (1993, Sega Genesis), a virtual reality device that was on display at  “Hot Circuits, a Video Arcade” at the American Museum of the Moving Image (AMMI) 1 October 1993 – 1 May 1994.

    September 16, 2014
  • legoflamb1: Edward Ruscha, ‘Artists who make pieces’, 1976, pastel on paper

    September 16, 2014
  • September 16, 2014
  • Too many people allow their tastes to ossify — to cast their loves in amber with the onset of adult responsibilities — or, worse, allow fatigue to harden into embitterment. The Good Listener: Do You Ever Just Get Sick Of Music? : All Songs Considered : NPR

    September 15, 2014
  • Politics is not inserted into games by critics, but is in fact an integral part of the design process. I think this kind tweetable summary is the point where most people would start to have doubts, so we’re going to drill down on some sample games and make stunningly obvious observations about how their political…

    September 15, 2014
  • alexainslie: Road Trip

    September 15, 2014
  • Each episode of Adventure Time takes about nine months to produce and begins in a writer’s room with series creator Ward, producers Adam Muto and Kent Osborne, and staff writer Jack Pendarvis. From that meeting, they generate a barebones, two-page outline. Those outlines are handed over to one of four storyboard teams who have two…

    September 15, 2014
  • yalegraphicdesign: How Can One (Re)make Swiss Typography? 2014 Design Observer column by Chris Pullman about the 1970’s covers of Typografische Monatsblätter, a monthly journal serving the Swiss printing and typography industry, and the impact of the typographic explorations of Wolfgang Weingart.

    September 15, 2014
  • So much has changed in 7 years. Coolest Girl wouldn’t be news now, I don’t think. We’re lucky to have a much richer range of games starting to explore female experience, from all kinds of game makers. I can write this article, which I would never have felt able to 3 years ago, let alone…

    September 14, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum