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RafaelFajardo

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  • Tilt Brush

    Tilt Brush Innovating interfaces for a 3D painting environment for VR space.

    September 21, 2014
  • nearyeyed: Fibonacci GOLDEN SECTIONS ON GOLDEN SECTIONS ON GOLDEN SECTIONS AHHH

    September 21, 2014
  • hautepop: A litmus test for the internet of things by Alexandra Deschamps-Sonsino Aka what is an Internet Thing, and what another sort of Thing?

    September 21, 2014
  • iamdanw: (via How to design for thumbs in the Era of Huge Screens – Scott Hurff) mirror and overlap to see the safe zones inclusive of we lefties

    September 21, 2014
  • September 21, 2014
  • prostheticknowledge: 3D Printed ArcheAge Curious little project by caretdashcaret reconstructs a game avatar with photogrammetry app Catch 123D and 3D prints the results: Here’s my 3D print of a Firran from the video game ArcheAge … Instead of using the in-game models for 3D printing, I took a lot of screenshots and reconstructed a model…

    September 21, 2014
  • The return of Aphex Twin, and why it matters – Kill Screen – Videogame Arts & Culture.

    The return of Aphex Twin, and why it matters – Kill Screen – Videogame Arts & Culture. This is the stuff of mythmaking, of course, the inflation of an album into a cultural event—which is, after all, what all marketing campaigns aim to achieve. Before we’ve heard a lick of music, Syro is something to…

    September 20, 2014
  • No, You Can’t Manufacture That Like Apple Does — Medium

    No, You Can’t Manufacture That Like Apple Does — Medium Why Apple’s Manufacturing tricks arent useable by others. A look at high end design and production.

    September 20, 2014
  • The evolution of culture is synonymous with the removal of ornament from objects of daily use. Adolf Loos (1870–1933), from Ornament and Crime (1908) Adolf Loos (1870–1933), from Ornament and Crime (1908) reichsstadt, if you haven’t read already –– this will probably leave you with thoughts on how to perhaps think about the “new” minimalism? Nietzsche made…

    September 20, 2014
  • nevver: Massimo Vignelli

    September 20, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum