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RafaelFajardo

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  • January 28, 2015
  • If you’re of the opinion that [feminist] agenda doesn’t belong in games, then, I don’t know, read Gamespot. Gaming journalist and critic Leigh Alexander, speaking at this week’s Games Now! lecture event in Helsinki, responds to Gamergate members in the audience. (The exchange starts around 58:10): “The idea that someone can be objective when they’re…

    January 28, 2015
  • Gilberto Gil’s extraordinary engagement with Brazilians [2005]

    mostlysignssomeportents: We arrived in the middle of a concert. Gil was asked to speak. As he went to the mic, the tent fell silent. Hundreds were packed into a tiny space. Gil began to describe the work of the Lula government to support free software, and free culture, when a debate broke out. I don’t…

    January 28, 2015
  • New book on ‘Design Ethnography’ by Nicolas Nova

    New book on ‘Design Ethnography’ by Nicolas Nova looks good.

    January 27, 2015
  • Call for Papers: Extrapolation special issue on Indigenous Futurism

    jhameia: Extrapolation special issue on Indigenous Futurism, edited by Grace L. Dillon, (Anishinaabe), Michael Levy, and John Rieder. In the last decade and a half, a number of scholars have explored the way that SF throughout the last century and a half  has borne a close relationship to colonial, and later postcolonial history, discourses, and ideologies.…

    January 27, 2015
  • One Week of Harassment on Twitter

    I am grateful for femfreq’s perseverance. I will continue to attempt to be a better ally. femfreq: Ever since I began my Tropes vs Women in Video Games project, two and a half years ago, I’ve been harassed on a daily basis by irate gamers angry at my critiques of sexism in video games. It…

    January 27, 2015
  • “Mechanistic muses are expanding their domain to encompass every facet of creative activity.” In this article published in the June 1965 issue of Playboy, Bell Labs engineer, communications satellite pioneer and science fiction writer John R. Pierce introduces the work done in computer music, literature, film, and visual art, and issues an invitation to artists…

    January 27, 2015
  • paperbits: azspot: PaperLike: 13.3″ E Ink Monitor Want.

    January 27, 2015
  • welcometobusinesstown: new #businesstown resident: The Ghost Blogger /

    January 27, 2015
  • chartier: Leigh Alexander had a chat with a GamerGater at a recent talk, got to the heart of the matter:  The idea that someone can be objective when they’re talking about an emotional creative medium is fallacious. (if you have to, there’s no shame in looking up the definition of fallacious) You can’t offer an…

    January 27, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum