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RafaelFajardo

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  • The first airplane didn’t work. It was too flimsy. But, because the problem he set out to solve was creating a plane he could fix in hours, he was able to quickly iterate. Sometimes he would fly three or four different planes in a single day. The rebuild, retest, relearn cycle went from months and…

    January 31, 2015
  • kadist: Javier Tellez (Venezuela) – “One Flew Over the Void,” 2005 via themistakeroom

    January 31, 2015
  • The point of abstraction

    The point of abstraction Don’t let talk of “Abstract vs. Concrete” in the industry misguide you. I have been told many times, in different ways, that “the abstract” has less to do with the real world than “the concrete,” which supposedly deals with the practical, real world stuff. However, I’ve recently concluded that this is…

    January 31, 2015
  • William: Tiptree’s first story that she ever published was called the “The Last Flight of Dr. Ain,” and in it you follow this sad little dude with a runny nose and a bad cough as he flies all over the world and gets off to feed the pigeons. It’s a very short story. By the…

    January 31, 2015
  • There are two fundamental forces at work here: One is the loss of leverage, with more aspiring journalists than there are jobs and an environment in which content is becoming increasingly commoditized. The other is a shift in identity, with a generation of younger workers less familiar with unions who’ve built personal brands that they…

    January 31, 2015
  • visual-poetry: by troy gua

    January 31, 2015
  • cinoh: Joseph Albers

    January 31, 2015
  • Difference Engine 20th anniversary edition

    mostlysignssomeportents: Hard to believe it’s been 20 years since the original publication of The Difference Engine, William Gibson and Bruce Sterling’s seminal cyberpunk alternate history about a Victorian England dominated by mechanical computers. I was privileged to write the introduction to this 20th Anniversary special edition, which also includes new material from Bill and Bruce…

    January 30, 2015
  • b-thomas1991: Portal Amination

    January 30, 2015
  • I am saturated in digital life and I want to return to the actual world again. I’m a human being before I am a writer; and a writer before I am a blogger, and although it’s been a joy and a privilege to have helped pioneer a genuinely new form of writing, I yearn for…

    January 30, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum