RafaelFajardo

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    • Print Inventory
  • New book on ‘Design Ethnography’ by Nicolas Nova

    New book on ‘Design Ethnography’ by Nicolas Nova looks good.

    January 27, 2015
  • Call for Papers: Extrapolation special issue on Indigenous Futurism

    jhameia: Extrapolation special issue on Indigenous Futurism, edited by Grace L. Dillon, (Anishinaabe), Michael Levy, and John Rieder. In the last decade and a half, a number of scholars have explored the way that SF throughout the last century and a half  has borne a close relationship to colonial, and later postcolonial history, discourses, and ideologies.…

    January 27, 2015
  • One Week of Harassment on Twitter

    I am grateful for femfreq’s perseverance. I will continue to attempt to be a better ally. femfreq: Ever since I began my Tropes vs Women in Video Games project, two and a half years ago, I’ve been harassed on a daily basis by irate gamers angry at my critiques of sexism in video games. It…

    January 27, 2015
  • “Mechanistic muses are expanding their domain to encompass every facet of creative activity.” In this article published in the June 1965 issue of Playboy, Bell Labs engineer, communications satellite pioneer and science fiction writer John R. Pierce introduces the work done in computer music, literature, film, and visual art, and issues an invitation to artists…

    January 27, 2015
  • paperbits: azspot: PaperLike: 13.3″ E Ink Monitor Want.

    January 27, 2015
  • welcometobusinesstown: new #businesstown resident: The Ghost Blogger /

    January 27, 2015
  • chartier: Leigh Alexander had a chat with a GamerGater at a recent talk, got to the heart of the matter:  The idea that someone can be objective when they’re talking about an emotional creative medium is fallacious. (if you have to, there’s no shame in looking up the definition of fallacious) You can’t offer an…

    January 27, 2015
  • laughingsquid: Yuki-Taro, An Adorable Self-Guided Robotic Snowplow That Turns Snow Into Compact Bricks

    January 27, 2015
  • alexainslie: A Brief History of User Interface (Source: http://alexainslie.com/)

    January 27, 2015
  • shrinkrants: GREGORY BATESON “It is to the Riddle of the Sphinx that I have devoted fifty years of professional life as an anthropologist. It is of first-class importance that our answer to the Riddle of the Sphinx should be in step with how we conduct our civilisation, and this should in turn be in step…

    January 27, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum