RafaelFajardo

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  • When shirts cost $3,500

    mostlysignssomeportents: An eye-popping parable about the benefits of automation: 200 years ago, it took 479 hours worth of labor to make a shirt (spinning, weaving, sewing), or $3,472.75 at $7.25/hour. It’s one thing to heart that the automatic loom brought about a huge economic boom, it’s another thing to contemplate just how difficult material objects…

    January 29, 2015
  • newyorker: In this video, Richard Brody discusses François Truffaut’s 1966 film “Fahrenheit 451”: As a futuristic science-fiction film, the project opens the door to abstractions—visual as well as intellectual—that had been remote from Truffaut’s earlier films. Critics and viewers didn’t forgive him for surprising them; the film remains audaciously surprising even now.

    January 28, 2015
  • January 28, 2015
  • cinoh: artspotting: Tibetan pattern book of proportions, Leaf 5 recto, (Getty Research Institute, Los Angeles)

    January 28, 2015
  • January 28, 2015
  • If you’re of the opinion that [feminist] agenda doesn’t belong in games, then, I don’t know, read Gamespot. Gaming journalist and critic Leigh Alexander, speaking at this week’s Games Now! lecture event in Helsinki, responds to Gamergate members in the audience. (The exchange starts around 58:10): “The idea that someone can be objective when they’re…

    January 28, 2015
  • Gilberto Gil’s extraordinary engagement with Brazilians [2005]

    mostlysignssomeportents: We arrived in the middle of a concert. Gil was asked to speak. As he went to the mic, the tent fell silent. Hundreds were packed into a tiny space. Gil began to describe the work of the Lula government to support free software, and free culture, when a debate broke out. I don’t…

    January 28, 2015
  • New book on ‘Design Ethnography’ by Nicolas Nova

    New book on ‘Design Ethnography’ by Nicolas Nova looks good.

    January 27, 2015
  • Call for Papers: Extrapolation special issue on Indigenous Futurism

    jhameia: Extrapolation special issue on Indigenous Futurism, edited by Grace L. Dillon, (Anishinaabe), Michael Levy, and John Rieder. In the last decade and a half, a number of scholars have explored the way that SF throughout the last century and a half  has borne a close relationship to colonial, and later postcolonial history, discourses, and ideologies.…

    January 27, 2015
  • One Week of Harassment on Twitter

    I am grateful for femfreq’s perseverance. I will continue to attempt to be a better ally. femfreq: Ever since I began my Tropes vs Women in Video Games project, two and a half years ago, I’ve been harassed on a daily basis by irate gamers angry at my critiques of sexism in video games. It…

    January 27, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum