RafaelFajardo

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  • jumpingjacktrash: msflamingo: Here is your St Patrick’s Day activity, courtesy of the Catholic Church. nobody tell them

    March 19, 2015
  • 1992 note for an Apple design competition/sponsored project to envision next gen OS. RISD interdisciplinary teams from GD, ID. Lenk, Khan, and Nair were the leaders.

    March 18, 2015
  • March 18, 2015
  • humanoidhistory: Fifty years ago today, Soviet cosmonaut Alexei Leonov floated into history as the first human to go on a spacewalk, March 18, 1965. Of the experience he said, “You just can’t comprehend it. Only out there can you feel the greatness, the huge size of all that surrounds us.”

    March 18, 2015
  • singularitarian: Color-Changing Rubber Sheets Show Areas of Extreme Stress When Stretched Read more…

    March 18, 2015
  • Marketplace: In your role at Kleiner Perkins, you work with companies to build and design from the beginning. At what point in that process do people start to notice good design? Maeda: People’s first notion of design is … pretty stuff. And if you’re there, I have to get them out of that. It’s about…

    March 18, 2015
  • Crazy Block is a new free Android game available right now on Google Play. It’s also the creation of 14-year-old Spanish girl Lucia Sanchez, who taught herself how to develop a game and released it earlier this month all on her own. She is the latest example of how open tools and platforms are enabling…

    March 18, 2015
  • It upends the logic of a regular shop. “The priority isn’t ‘get as much as you can for that item in the marketplace,’ ” Ms. Tobin said. “The priority becomes the artist’s intention and what we all think is right for that work.” For the Walker Art Center, a Shop That Peddles Evanescence – NYTimes.com…

    March 18, 2015
  • mostlysignssomeportents: Rachel Kalmar’s datapunk quantified self sensor array 1, Institute for the Future, Palo Alto, California, USA on Flickr.

    March 18, 2015
  • Critical Making? |

    Critical Making? | “The use of the term critical making to describe our work signals a desire to theoretically and pragmatically connect two modes of engagement with the world that are often held separate–critical thinking, typically understood as conceptually and linguisticaly based, and physical ‘making,’ goal-based material work.” Matt Ratto, “Critical Making: Conceptual and Material…

    March 17, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum