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RafaelFajardo

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  • syfycity: Easy Ice is in my stub.

    March 19, 2015
  • “It’s a $1 billion gadget…”

    “It’s a $1 billion gadget…” parislemon: Cliff Kuang: A few years ago, the CEO of Vertu was showing me the company’s newest $8,000 phone, bragging that the gadget was far more substantial and well-made that any $500 iPhone could hope to be. I stopped him short, pointing out that the iPhone isn’t a $500 gadget.…

    March 19, 2015
  • valentinedelandro: Bitch Planet sketchbook: Working out ideas for the Non-Compliant symbol.

    March 19, 2015
  • 3D Additivism — The 3D Additivist Cookbook

    3D Additivism — The 3D Additivist Cookbook The 3D Additivist Manifesto + Cookbook is a project that blurs the boundaries between art, engineering, science fiction, and digital aesthetics.

    March 19, 2015
  • March 19, 2015
  • ¡Peligro! Rio Bravo, sketch circa 1998, El Paso, Texas USA. rafaelfajardo. Sketch for a proposed work to be deployed along the US-Mexico border in response to the continued engineering of the northern bank of the <i>Rio Bravo Del Norte</i> in order to create turbulent currents and undertows. In the US the river is known as…

    March 19, 2015
  • Design fiction’s efforts to create imaginative realisations of technology, which consciously try to evoke discussion that avoids polarising opinion, have a key ingredient, I think. Unlike the new worlds of sci-fi novels, or the ultra-detailed visuals of futuristic cinema, their stories are unfinished. Minority Report is not about critical design because its narrative is closed.…

    March 19, 2015
  • The ties between scientific speculation, technological imagination and sci-fi are close, and complex, even if genuinely new ideas most often come up in the tech arena first. Arthur C Clarke is often cited as a techno-visionary for his ideas about geostationary communication satellites, but these were first outlined in 1945 in a technical essay, not…

    March 19, 2015
  • “Game makers don’t have established tools for hitting those emotional notes,” he continues. “We don’t think about our work from an emotional place, which limits us so much. The hole is an emotional mechanic, fundamentally… more importantly, the hole is magnetic. It’s enigmatic, it’s simple. It’s so elemental it cannot be ignored. It asks questions…

    March 19, 2015
  • An interview with Juliana Cuervo!

    wallpaprapp: Juliana is an illustrator and animator from Colombia. She’s a huge fan of graphic design, crafts, comics, popcorn & banana cheesecake. Read More

    March 19, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum