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RafaelFajardo

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  • When you think of that city, a gateway to the beautiful Rocky Mountains, what mood or spirit comes to mind? We’re stumped, too, but Chadwick John Friedman isn’t. Friedman, who refers to himself on his website simply as “Chadwick John,” a specialist in emergent digital practices with the University of Denver, has created a device…

    March 20, 2015
  • “I made a thing, which can be used to make more things. What interests me is not only the potential to make things functional and biodegradable, but the accessibility of the making process – all you need is Lego and a cheap hot glue gun. I’d like to have this potential realised in some way.…

    March 19, 2015
  • prostheticknowledge: The 3D Additivist Manifesto Project from Moreshin Allahyari and Daniel Rourke takes a Modernist direction to call for new art to be made with contemporary tools: The 3D Additivist Manifesto blurs the boundaries between art, engineering, science fiction, and digital aesthetics. We call for you – artists, activists, designers, and critical engineers – to…

    March 19, 2015
  • alfiusdebux: manicule by Nick Sherman on Flickr.

    March 19, 2015
  • 2015 Will Be The ‘Summer of Minecraft’

    nprplays: If there is one video game that parents the world over support more than any other, it has to be the building game Minecraft. Since its launch it has become a behemoth in the industry, last year selling to Microsoft for $2.5 billion. But the worth of Minecraft can’t just be calculated in dollars,…

    March 19, 2015
  • Mapping the Sneakernet

    thenewinquiry: By AN XIAO MINA Digital media travels hand to hand, phone to phone across vast cartographies invisible to Big Data I stood at the corner of Market Street and 4th Avenue, at the edge of San Francisco’s technology-startup neighborhood. An older Chinese woman—let’s call her Fei—approached my friend and me, asking for directions in…

    March 19, 2015
  • Logic is not the way to answer these issues: human behavior is the key. Avoid the engineer’s and economist’s fallacy: don’t reason your way to a solution — observe real people. We have to take human behavior the way it is, not the way we would wish it to be. Simplicity Is Highly Overrated –…

    March 19, 2015
  • We felt that the issues that women are dealing with are so distinct, right? It’s often related to the woman’s appearance, it’s very much related to the woman’s being as a sexual person — determining whether or not they are interested in having sex with that woman, and that’s her only value. I really wanted…

    March 19, 2015
  • reas: / on Instagram http://ift.tt/1BTMT67

    March 19, 2015
  • Here’s how it went down: Schmidt, Isaacson and Smith were onstage together for a panel called “How Innovation Happens.” One of the recurring themes of their hourlong talk was diversity in tech, and how the U.S. government and companies like Google can get more women and minorities involved. Both men interrupted Smith several times —…

    March 19, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum