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RafaelFajardo

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  • likeapairofbottlerockets: The Sleater-Kinney Guide to Living Well and Rocking Forever Amy Klein examines the lasting legacy of Sleater-Kinney with respect to managing creative balance, knowing when to quit, and learning to be yourself at all costs. This is so great. When Corin gets on TV or on the cover of some magazine or something like…

    March 24, 2015
  • airgordon: I was not a very good intern, namely because I was focused at all the tasks I enjoyed—fact-checking, research, reporting, writing—and basically worthless at the tasks I decided were beneath me. I would actually invent reasons to get out of having to do menial tasks, which is obviously a great attitude for a 22-year…

    March 24, 2015
  • I would add glassbottommeg & @kinojabber & @criticalplay & @gamegrrrl &…. themarysue: inappropriatelyadorable: Women in video games! I had tried to finish this for International Women’s Day, but here it is now. 😀 And before I get comments about “why didn’t you include so-and-so,” “what about so-and-so?” etc., there are a ton of awesome ladies…

    March 24, 2015
  • Art Installations and Games are mutually exclusive categories for Unity 3D 5.0.

    March 24, 2015
  • Arte Programmata. h/t @caseyreas brucesterling prostheticknowledge (Source: https://www.youtube.com/)

    March 23, 2015
  • I played Ready Steady Bang non-violently. These are the outcomes.

    March 22, 2015
  • The Faded Kodachrome Beauty Of Football: Q&A with Graphic Designer James Campbell Taylor

    The Faded Kodachrome Beauty Of Football: Q&A with Graphic Designer James Campbell Taylor thaumatropia: I had the opportunity to interview James Campbell Taylor, an NYC-based graphic designer and devout football fan. We talked about his work and his love of the Beautiful Game. I hope you’ll check it out!

    March 22, 2015
  • Dan Cook shared his working definition of Game Mechanics on his blog, Lost Garden, in 2006. This picture is from that definition.

    March 22, 2015
  • March 22, 2015
  • Art is the concrete representation of our most subtle feelings. Agnes Martin, born on this day in 1912. (via whitneymuseum)

    March 22, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum