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RafaelFajardo

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  • <blockquote>When I first heard there was a video game called <i>Social Justice Warriors</i> which simulated Internet arguing, I (errantly) assumed that in the wake of the gamergate controversy, the title was invoking a pejorative use of “social justice.” Upon further investigation, I learned that the titular <i>Social Justice Warriors</i> are indeed the heroes in this…

    March 26, 2015
  • MOTIVATION Our intention is to increase the number of students experiencing low-level approaches (as in command line prompts and programming) that remove as many layers of interface abstraction as possible. Specifically, we are offering an alternative to the standard “Creative Suite®” focused approach to new media aspects of art and design foundations. ARRAY[ ] offers…

    March 26, 2015
  • Too much time on his hands

    mostlysignssomeportents: “That guy has too much spare time” is one of the most odious, intellectually dishonest, dismissive things a person can say. It disguises a vicious ad-hominem attack as a lighthearted verbal shrug. The subtext of the remark is that the subject’s passions — this remark is almost always directed at someone engaged in some…

    March 26, 2015
  • theatlasofbeauty: Peru

    March 25, 2015
  • kenyatta: kmikeym: CHAPPIE IS A TERRIBLE, TERRIBLE, IMPORTANT MOVIE I liked this movie. best ironic quote: It’s not just Chappie either—the entire Johannesburg Police Force’s front line is composed of walking talking killing machines. These robots aren’t free-willed and thinking in the same way that Chappie is, but can be seen to make judgements about…

    March 25, 2015
  • The Art of David Lynch

    March 25, 2015
  • theimpossiblecool: “All punk is is attitude. That’s what makes it. The attitude.”—Joey Ramone. 

    March 25, 2015
  • my favorite of andreblyth‘s reflective visualizations is #6 “Is It A Game?”

    March 25, 2015
  • moma: Member previews begin today for Latin America in Construction: Architecture 1955–1980, which features drawings, models, vintage photographs, and film clips alongside newly commissioned models and photographs.  [Tomás José Sanabria. Hotel Humboldt, Caracas, Venezuela, 1956. © Fundación Alberto Vollmer]

    March 25, 2015
  • Jonathan Lukens’s study of visual artists who avoid using tools such as Photoshop for specific portions of their work demonstrates how non-use can require as much, if not more, conscious, deliberate, effortful action as technology use does. In this way, while non-use is often understood as the absence of a phenomenon or practice, something else…

    March 25, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum