RafaelFajardo

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  • The Faded Kodachrome Beauty Of Football: Q&A with Graphic Designer James Campbell Taylor

    The Faded Kodachrome Beauty Of Football: Q&A with Graphic Designer James Campbell Taylor thaumatropia: I had the opportunity to interview James Campbell Taylor, an NYC-based graphic designer and devout football fan. We talked about his work and his love of the Beautiful Game. I hope you’ll check it out!

    March 22, 2015
  • Dan Cook shared his working definition of Game Mechanics on his blog, Lost Garden, in 2006. This picture is from that definition.

    March 22, 2015
  • March 22, 2015
  • Art is the concrete representation of our most subtle feelings. Agnes Martin, born on this day in 1912. (via whitneymuseum)

    March 22, 2015
  • dinosaurparty: (Talking Shop: Gameplay as Art » The Kickstarter Blog — Kickstarter) Blast Theory is the real deal. (Source: https://www.youtube.com/)

    March 21, 2015
  • dribbblepopular: Fracking.gif http://ift.tt/1BhKtuy

    March 21, 2015
  • kochalka: HTML Drum Machine is great.  Best of all it lets you download your beat as a WAV file, so I might actually get some real musical use out of this.

    March 21, 2015
  • Are Fitbit, Nike, and Garmin Planning to Sell Your Personal Fitness Data?

    Are Fitbit, Nike, and Garmin Planning to Sell Your Personal Fitness Data?

    March 21, 2015
  • In addition to exploring Kepes’s influence on artists and curators, the Tate Liverpool show recognizes his importance to the history of digital culture at a time when museums around the world are only starting to address that field. The Victoria and Albert Museum in London plans to devote a series of galleries to the evolution…

    March 20, 2015
  • new artwork by daveortega: Cover and center spread of DE LAS CASAS, my new zine based on the writings of Bartolomé de las Casas. Debuting at RIPExpo next week!

    March 20, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum