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RafaelFajardo

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  • austinkleon: Andy Warhol’s cow wallpaper warhol: Artists find inspiration everywhere. Image 1: Andy Warhol source material for Cow Wallpaper, 1965 ©AWF Image 2: Andy WarholCow Wallpaper, 1966 ©AWF Can I just say how delighted I am that The Warhol Museum tumblr reblogged me? If only I could get to Pittsburgh to see that Corita Kent show…

    March 27, 2015
  • latino-diversity: Colombian children play in front of a grocery store advertising products in Palenquero Palenquero is Latin America’s only surviving African-Spanish creole, that is spoken natively as a first language. Its speakers are based in the maroon town of San Basilio de Palenque on the Caribbean coast of Colombia. Palenque is considered to be the first…

    March 27, 2015
  • “UNESCO MGIEP is calling for proposals to design a digital simulation game with high-end graphics intended to help undergraduate students in economics and sustainability studies to understand the principles and implications of the Inclusive Wealth Index.” “Working on the basis of data collected over 21 years from 140 countries, the game is intended to complement…

    March 27, 2015
  • There is a perpetuated myth within the design community, that a single visionary is required to build great products. Rubbish. Great teams build great products; moreover, in my experience, the greatest teams prioritize and nurture a healthy and positive internal culture because they understand it is critical to the design process itself. In 20 years…

    March 27, 2015
  • March 27, 2015
  • abderrahmane-sissako: Akira Kurosawa – Composing Movement Can movement tell a story? Sure, if you’re as gifted as Akira Kurosawa. More than any other filmmaker, he had an innate understanding of movement and how to capture it onscreen. Join me today in studying the master, possibly the greatest composer of motion in film history. reichsstadt (Source:…

    March 26, 2015
  • Reality Check: Comparing HoloLens and Magic Leap After trying demos of Magic Leap and HoloLens, it’s clear that commercializing augmented reality technology will be difficult. (via Magic Leap and HoloLens Demos Show Augmented Reality Challenges | MIT Technology Review)

    March 26, 2015
  • We’re in a creative industry. Of all people, we should know the way we get better isn’t through celebrating our successes, but by reflecting on our failures. We’re in this industry because we see something special in this medium. We don’t have to brag. We don’t have to prove ourselves. We don’t have to create…

    March 26, 2015
  • Daniel Cook’s thoughts on the matter are blunt. “The games industry…is less a meritocracy than it is a reputation-based market,“ he says. "Are you hip? Are you, as a brand, culturally relevant? Is your work enlightened? Many developers are faking it till they make it and as such are immensely aware of showing certain weaknesses.…

    March 26, 2015
  • For [Tanya] Short, [Dan] Cook, [Keaton] White, and other independent developers, there’s a period where, plain and simply, their games were not their main source of income. This is counter to any glorified notion about “going indie.” Often, games aren’t a developer’s main source of income far past their first game. So then, how do…

    March 26, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum