For [Tanya] Short, [Dan] Cook, [Keaton] White, and other independent developers, there’s a period where, plain and simply, their games were not their main source of income. This is counter to any glorified notion about “going indie.” Often, games aren’t a developer’s main source of income far past their first game. So then, how do you survive? How do you eat and pay the bills? How do you find the time to make a great game while bringing in that money? To get to these answers – which vary wildly depending on who you ask – you need to understand that what’s financially in store for you when you “go indie.” It’s not as glamorous as you might think, but true independence is attainable.