RafaelFajardo

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  • AS: One of the things that has been really exciting about being here at IDEO is that people really engage with a set of possibilities if you open them up. There is an inherent personality type that says Okay, give me some constraints, give me an imaginative impetus, and I will come up with something…

    May 29, 2015
  • My friend Max asked me why there’s no annual publication of the best games journalism. This is why: none of us care about our history. The vast, unplayable history of video games – Boing Boing I have friends who have been working for many years on many different aspects of game preservation and game conservation.…

    May 29, 2015
  • <blockquote>A unique handmade full-size coin-op arcade cabinet for two players, inspired by old industrial cabinets, vintage mixing consoles and early space travels. The retro futuristic body stands on four unique rocket nozzle like feet. These can be removed or replaced. The cabinet is decorated by a glowing planetarium on the front and an engraved saturn speaker grill.…

    May 28, 2015
  • A conversation with Persian-American Safa Samiezadé-Yazd — a local artist who’s worked on a national level for Aslan Media and Boomgen Studios — first opened Eric Dallimore’s eyes to the unique position of her culture-straddling compatriots in America: Iranian-American artists struggle not only with their mixed cultural identity, but also with the question of whether…

    May 26, 2015
  • While it makes sense to rely more on competent people, Koval says that it’s important for co-workers and partners to recognize how much stress they are putting on those people by doing so. Being a Go-Getter Is No Fun – The Atlantic

    May 26, 2015
  • Also of note: Michael Menchaca’s “Neo-Chicano Vista,” a video installation that looks a bit like an Aztec-themed computer game; RISD students exhibit work ranging from polished to playful – Entertainment & Life – providencejournal.com – Providence, RI

    May 26, 2015
  • Screencaps and images by the author Last week, new media artists Sara Ludy and Emilie Gervais gave life to and animated #IRL, a web-based performance presented during London art fair, ART15. Curated by the London-based Valentina Fois, the collaborative project invited both artists to mix and intersect their practices for a unique kind of 3-days-long dialogue. Generated by both IRL…

    May 26, 2015
  • Aurora cordially invites all emerging and established artists working with light, video, sound, digital, internet-based work and/or performance to submit proposals for Aurora in 2015: All Together Now. Proposals should explore innovative approaches to a free public art event that transforms the neighborhood of the Dallas Arts District (68 acres/19 city blocks of downtown Dallas,…

    May 25, 2015
  • Ancient Greek Punishment: Art Edition Edition A literal reflection of the commodification of objects mounted on gallery walls, this is a video game in which you play a video game. Hijacking users’ webcams, Barr re-creates the reflection of a viewer on a sheet of museum glass that divides them from art. It’s a meta-game that…

    May 25, 2015
  • Conclusions Here I’d like to list a few thoughts emerged during the workshop. First of all, we realized that Calibre’s “Edit Book” function is a great tool for quickly prototyping ideas as EPUB files, thanks to its advanced WYSIWYG editor with syntax highlight and the possibility to directly replace images and other files. The development…

    May 24, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum