RafaelFajardo

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  • Fichter For Understanding: ScratchJr: What Can It Offer Older Students?

    Fichter For Understanding: ScratchJr: What Can It Offer Older Students?

    October 22, 2015
  • There are no enemies in the game and nobody is killed, and yet since its launch in April 2014 Monument Valley has sold 5 million copies and generated $13 million in revenue by attracting a broad base of fans beyond hardcore and experienced gamers including kids, old people, families, and newcomers. (via Secrets behind the…

    October 22, 2015
  • Batchelor: For those who somehow missed Apple’s announcement last month, what is 3D Touch? How does it work? Wafer: 3D Touch is a new screen technology that Apple developed for the iPhone 6S and detects variable pressure placed on the screen. It works by using capacitive sensors, which can measure microscopic changes in distances between…

    October 22, 2015
  • Sex, art and picnics: the rise of the alternative video game festival

    Sex, art and picnics: the rise of the alternative video game festival

    October 22, 2015
  • savemillsbookart: This morning, I got word that the Mills College Book Art Program—the program in which I earned my MFA—is in danger of being eliminated. This program has meant so much to me and the thought that the foolish advice of a consulting company may lead to its complete removal for future generations of book…

    October 21, 2015
  • Taking Book Arts skills to a Computer Science PhD

    savemillsbookart: I am a Mills alum (2009) with a Book Arts minor. The Book Arts programme was a big factor in my decision to attend Mills– I saw the studio on the student visiting day, had my chance to print something on one of the Vandercooks, and immediately fell in love. As a freshwoman, I…

    October 21, 2015
  • The John Peel Lecture – BBC Music John Peel Lecture – Iggy Pop’s Keynote Speech Transcript – BBC Radio 6 Music

    The John Peel Lecture – BBC Music John Peel Lecture – Iggy Pop’s Keynote Speech Transcript – BBC Radio 6 Music

    October 21, 2015
  • code drawing 116c

    code drawing 116c

    code drawing 116c, various states, created on 2015-09-04.

    October 20, 2015
  • code drawing 116b

    code drawing 116b

    code drawing 116b, various states, created on 2015-09-04. I changed the color palette and tried to adjust how far the sprites offset when they finish drawing a line. I also changed the text character that represents the pen points. rather than using a typographic bullet point I used either a capital I or a pipe,…

    October 20, 2015
  • code drawing 116a

    code drawing 116a

    code drawing 116a, various states, created on 2015-09-04. shifted color palette, removing brown and adding purple. made the offsets wider when the clones instantiate. the sprites still check if they are within the desired range, but don’t seem to behave. they don’t seem to return to the constraints. this is unexpected, but give some nice…

    October 20, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum