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RafaelFajardo

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  • code drawing 116b

    code drawing 116b

    code drawing 116b, various states, created on 2015-09-04. I changed the color palette and tried to adjust how far the sprites offset when they finish drawing a line. I also changed the text character that represents the pen points. rather than using a typographic bullet point I used either a capital I or a pipe,…

    October 20, 2015
  • code drawing 116a

    code drawing 116a

    code drawing 116a, various states, created on 2015-09-04. shifted color palette, removing brown and adding purple. made the offsets wider when the clones instantiate. the sprites still check if they are within the desired range, but don’t seem to behave. they don’t seem to return to the constraints. this is unexpected, but give some nice…

    October 20, 2015
  • code drawing 116 (second set)

    code drawing 116 (second set)

    code drawing 116 (second set) various states, created on 2015-09-03. I didn’t rename this set. I don’t remember if I made any tweaks to the palette. I imagine I tweaked the distance each clone should be offset. Hopscotch began to behave in less predictable ways with respect to how the clones express their X and…

    October 20, 2015
  • code drawing 116

    code drawing 116

    code drawing 116, various states, created on 2015-09-03. shifted color palette to browns and blues, tried to get the sprites to fill a rectangle. the offsets of the clones don’t seem to vary widely enough. many of the clones draw on top of each other, simultaneously. this is what gives the textures.

    October 20, 2015
  • code drawing 115b

    code drawing 115b

    code drawing 115b, various states, created on 2015-09-03. trying to capture some interesting artifacts/glitches. they aren’t glitches really, but they give the sense of glitch. they are textures resulting from the process.

    October 20, 2015
  • October 19, 2015
  • new-aesthetic: An algorithm can predict human behavior better than humans – Quartz It’s fairly common for machines to analyze data, but humans are typically required to choose which data points are relevant for analysis. In three competitions with human teams, a machine made more accurate predictions than 615 of 906 human teams. And while humans…

    October 19, 2015
  • October 19, 2015
  • kateordie: brain-food: It’s been pretty great at my shop today. I live for this

    October 19, 2015
  • shrinkrants: DSM 5 AS A DYSTOPIAN NOVEL Book of Lamentations By SAM KRISS  at The New Inquiry … The narrative voice of the book affects a tone of clinical detachment, one in which drinking coffee and paranoid-type schizophrenia can be discussed with the same flat tone. Under the pretense of dispassion this voice embodies a whole…

    October 19, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum