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RafaelFajardo

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  • code drawing 120

    code drawing 120

    code drawing 120 (slow draw), various states, created on 2015-10-24. made the pipes huge (10,000%, I think). this really slowed the drawing/rendering to a crawl. it didn’t crash, surprisingly. it did get some nice color variants, and some soft edges which were unexpected. the pipes weren’t transparent enough for the drawn lines to show through.…

    October 25, 2015
  • Aboriginal children express pain differently from non-Aboriginal children, and therefore may not receive the same levels of health care when they seek help…“Because they are very stoic about pain, health practitioners often don’t pick it up,” explains Dr. Latimer. “Aboriginal children will sit quietly in an emergency room for hours, and others will be seen…

    October 25, 2015
  • code drawing 119b

    code drawing 119b

    code drawing 119b, various states, created on 2015-10-24. reduced the size of the typographic pipes, and increased their transparency. expanded the palette of the horizontal lines to include brown and light greys. published this one on Hopscotch.

    October 25, 2015
  • MAKE: an open hardware, 3D printed cellphone photo-studio

    mostlysignssomeportents: Paolo Kiefe writes, “I love 3D printing and the maker movement. I thought that you might like this design from an open hardware project called #3DBenchy that aims to create more public awareness for applied 3D printing. This is a photo-studio that makes it easy to hold a smartphone to consistently take photos and…

    October 25, 2015
  • code drawing 119

    code drawing 119

    code drawing 119, various states, created on 2015-10-25. increased size of typographic pipes and constrained their colors to yellow, orange, and red. kept transparency. the code ran a bit slower as it calculated the overlapping transparencies. the horizontal lines are too dark, I think.

    October 25, 2015
  • code drawing 118b

    code drawing 118b

    code drawing 118b, various states, created on 2015-10-24. added transparency effect to the typographic pipes. the drawn lines aren’t allowed transparency (alpha) in Hopscotch, but the sprites and typographic characters are.

    October 25, 2015
  • code drawing 118

    code drawing 118

    code drawing 118, various states, created on 2015-10-24.

    October 25, 2015
  • code drawing 117

    code drawing 117

    code drawing 117, various states, created on 2015-10-24. trying to figure out where I messed up in the code that causes the vertically moving sprites to range outside the parameters I thought I had set for them. I must have put a mistaken value in one of the fields.

    October 25, 2015
  • Finding What’s Lost in a Video Game Inspired by Haruki Murakami

    Finding What’s Lost in a Video Game Inspired by Haruki Murakami

    October 25, 2015
  • nobrocomputing: Women weaving software core memory by hand for the Apollo mission. I’m teaching my Social Life of Innovation seminar this quarter (which is sort of like live action nobrocomputing). So more action here will follow, I hope. (Source: http://nobrocomputing.tumblr.com/)

    October 24, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum