RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • I am clear about all of that … and yet I don’t care. I do not care if free college won’t solve inequality. As an isolated policy, I know that it won’t. I don’t care that it will likely only benefit the high achievers among the statistically unprivileged—those with above-average test scores, know-how, or financial…

    October 24, 2015
  • I don’t like anything about computers. Young people today on their flat screens, it’s all virtual; nothing is real. All our projects involve real things — real wind, real sun, real wet, real danger, real drama. And this is very invigorating for me. Christo (via magnificentruin)

    October 24, 2015
  • IoOOOT

    IoOOOT IoOOOT the Internet of Object Oriented Ontology Things this is my fumbling misinterpretation of, mashup of, two ideas past their peak on the hype curve, trending toward the well of despair, it – the mashup – is a response to (@bruces) Bruce Sterling’s request for help in conceiving what has come to be known…

    October 24, 2015
  • Bruce Sterling’s design future manifesto: viva spime! #10yrsago

    mostlysignssomeportents: Bruce Sterling has written a fantastic nonfiction book about the future of industrial design and society, and it’s the most thought-provoking thing I’ve read all year. Sterling is a brilliant science fiction writer. Virtuoso novels likeDistraction have earned him an indelible place in the field. But as good as his novels are, I like…

    October 24, 2015
  • Four principal wizards inhabited my childhood. These were, in order of discovery, TH White’s Merlin, JRR Tolkien’s Gandalf, Susan Cooper’s Merriman Lyon and Ursula K Le Guin’s Ged, more commonly known as Sparrowhawk, true names being a serious business in Earthsea. Other magicians and witches also lived on my boyhood bookshelf, but even at 10…

    October 24, 2015
  • code drawing catalog

    code drawing catalog

    I’ve spent the last ten days creating a comprehensive catalog of my code drawings. I’ve set up an infrastructure so that I can catalog my other projects as well. First the drawings from 2015. Then the posts for the drawings from 2013 and 2014 were backdated to the date of the creation of the respective…

    October 24, 2015
  • RafaelFajardo / code drawings

    RafaelFajardo / code drawings I’m building a comprehensive catalog of my code drawings at my website. come over for a visit.

    October 23, 2015
  • DoJ to Apple: your software is licensed, not sold, so we can force you to decrypt

    mostlysignssomeportents: The DoJ is currently trying to force Apple to decrypt data stored on a defendant’s Iphone, and Apple, to its great credit, is fighting back, arguing that on the one hand, it doesn’t have the technical capability to do so; and on the other, should not be required to do so. A new filing…

    October 23, 2015
  • Para

    Para

    October 23, 2015
  • What did older students see in ScratchJr that kept them experimenting, revising, and sharing? Perhaps ScratchJr gets right its tools for personalizing characters. Its drawing tools are intuitive and fun. Only a few students drew characters completely from scratch (like an arrow that players could tap to control another character), but many students used the…

    October 22, 2015
←Previous Page
1 … 170 171 172 173 174 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum