RafaelFajardo

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  • What a Toddler Can Tell You About the Future of Media – Advertising Age – DigitalNext

    What a Toddler Can Tell You About the Future of Media – Advertising Age – DigitalNext

    June 22, 2010
  • Shelley Evenson-Service as Design on Vimeo (via Vimeo) (Source: https://player.vimeo.com/)

    June 21, 2010
  • It is our critical collective need to be able to think the supposedly “unthinkable”, and imagine the “unimaginable”, that is driving the merger of futures and design practices. Futures provides a big-picture context and sense of the stakes for design work, and design brings concreteness and communicative effectiveness to futures. Together they can do far…

    June 20, 2010
  • http://vimeo.com/moogaloop.swf Don Norman at IIT Design Research Conference 2010 (by IIT Institute of Design) The Research-Practice Gulf There is a great gulf between the research community and practice. Moreover, there is often a great gull between what designers do and what industry needs. We believe we know how to do design, but this belief is…

    June 18, 2010
  • Dangerous Minds | William Burroughs: Words Of Advice For Young People (Source: https://www.youtube.com/)

    June 15, 2010
  • Nike Breaks Own Viral Record With World Cup Ad – Advertising Age – Digital: Viral Video Charts

    Nike Breaks Own Viral Record With World Cup Ad – Advertising Age – Digital: Viral Video Charts Advertising Age tracks the success of recent attempts (and successes) at having a promotional video “go viral”. Nike’s “Write the Future” short film was “leaked” twenty-four hours before its “public release.”

    June 14, 2010
  • Designing The “World Of Programming” Infographic – Smashing Magazine

    June 14, 2010
  • lonegunman: via spytap:seanbonner:tarabrown:7evan:keeptheballrolling:mynameisconnor

    June 13, 2010
  • She was certainly not the first person I’d heard this from. I hear this almost everywhere I go where there are people talking about social media, and I feel that it is time that I rise up against it. In fact, I did, right there and then. I grabbed the microphone from her grasp and…

    June 12, 2010
  • Resolving the iPhone resolution | Bad Astronomy | Discover Magazine 1) What is “resolution”, really? Imagine you see a vehicle coming toward you on the highway from miles away. Is it a motorcycle with one headlight, or a car with two? As the vehicle approaches, the light splits into two, and you see it’s the…

    June 11, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum