RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • progress report

    I wrote a first draft of the essay for the Goethe Institute’s Streaming Egos project on behalf of Inti Romero. View On WordPress

    November 13, 2015
  • progress report

    progress report

    this morning I test drove Defold, a 2D game engine currently in early beta testing. I didn’t make it through the 5-minute tutorial before it crashed and hung. the IDE (Editor) adopts some of the project management interface elements from Eclipse and from Unity. Defold seems to be integrating a version control system with remote…

    November 13, 2015
  • November 12, 2015
  • sciencefriday: And yes, you can still read the proposal here.

    November 12, 2015
  • What is it that an art student is learning when she learns to use her own blindness or ignorance as a tool? That blindness can lead to insight is something I was never taught as a philosophy major, and I suspect I would not have learned it if I’d studied chemistry, history or French either.…

    November 12, 2015
  • progress report

    I wrote a first draft of the essay for the Goethe Institute’s Streaming Egos project on behalf of Inti Romero.

    November 12, 2015
  • thenoguchimuseum: Photograph by Isamu Noguchi of his small Shigaraki stoneware ceramic, Beginnings no. 4, 1952, now lost The Noguchi Museum Archive

    November 12, 2015
  • progress report

    https://vimeo.com/145456215 I focused on Aracataca’s animation today. View On WordPress

    November 11, 2015
  • poppies drawn by code in @gethopscotch In Flanders fields….

    November 11, 2015
  • As WIRED’s Scott Dadich said (as he was projected onto the giant screen from his office in New York via Google Hangout), the early plan of “saving” the publishing world with the app didn’t exactly pan out as expected. “It was a moment of real experimentation,” he recalls when discussing WIRED’s iPad app. “We were a…

    November 11, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum