Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • progress report

    I wrote a first draft of the essay for the Goethe Institute’s Streaming Egos project on behalf of Inti Romero.

    November 12, 2015
  • thenoguchimuseum: Photograph by Isamu Noguchi of his small Shigaraki stoneware ceramic, Beginnings no. 4, 1952, now lost The Noguchi Museum Archive

    November 12, 2015
  • progress report

    https://vimeo.com/145456215 I focused on Aracataca’s animation today. View On WordPress

    November 11, 2015
  • poppies drawn by code in @gethopscotch In Flanders fields….

    November 11, 2015
  • As WIRED’s Scott Dadich said (as he was projected onto the giant screen from his office in New York via Google Hangout), the early plan of “saving” the publishing world with the app didn’t exactly pan out as expected. “It was a moment of real experimentation,” he recalls when discussing WIRED’s iPad app. “We were a…

    November 11, 2015
  • Thus, Settlers of Catan, when played in the U.S., is complicit in continuing to make indigenous communities invisible. Primarily in order to counter this troubling aspect of Settlers of Catan, and to create a game that I feel comfortable playing, I have designed a variant of Settlers of Catan titled First Nations of Catan. The…

    November 11, 2015
  • Pretending at closeness is really the only way forward for anyone who wants to make money on the internet. The New Intimacy Economy — Medium good read

    November 11, 2015
  • …in the late 20th century, minimalism began to take shape as a separate trend within the field of human–computer interaction. In 1983, data-visualization expert Edward Tufte introduced the concept of a data–ink ratio in his work, The Visual Display of Quantitative Information. In print media, the data–ink ratio is the ratio between (1) the amount…

    November 11, 2015
  • Long-Term Exposure to Flat Design: How the Trend Slowly Makes Users Less Efficient

    Long-Term Exposure to Flat Design: How the Trend Slowly Makes Users Less Efficient User Interface and semiotics, made me chuckle.

    November 11, 2015
  • progress report

    progress report

    I focused on Aracataca’s animation today.

    November 11, 2015
←Previous Page
1 … 158 159 160 161 162 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum