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RafaelFajardo

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  • nyugamecenter: We use capsule colliders with two-legged characters in 3D games. But that doesn’t quite work for four-legged characters. Cancienne is extrapolating on how to capture the sinewy movement of dogs at play.

    November 16, 2015
  • Modeling Mentorship

    Modeling Mentorship alexainslie: “Dustin Senos once shared with me a very thoughtful way of handling this that he used when he led design at Medium. Each person would get a chance to present their work and during this time, they would be the only person allowed to speak. When they were finished presenting, each person…

    November 16, 2015
  • Participation is not agency Brian Moriarty on interactive stories referencing JM Barrie’s Peter Pan (via lightnarcissus)

    November 16, 2015
  • nyugamecenter: Ray Bradbury’s prediction of interactive fiction, played out in the 1966 film adaptation of Fahrenheit 451 (Source: https://www.youtube.com/)

    November 16, 2015
  • Your choices didn’t matter. The ironic nature of branching narratives is established. Moriarty finds the quicktime events, the false choice, and the checkpoint undos of contemporary interactive fiction all in Kinoautomat (via nyugamecenter)

    November 16, 2015
  • Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds: J. C. Herz: 9780316360074: Amazon.com: Books

    Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds: J. C. Herz: 9780316360074: Amazon.com: Books nyugamecenter: Joystick Nation by JC Herz. Leigh Alexander reminded the audience of Herz’ work. She was a game critic for the New York Times in 2001, who was writing intelligent things at a nearly forgotten…

    November 16, 2015
  • How do we make sure that the things we learn and make and explore in this room last? Alexander, summing up how discourse around games has been innovative as well as cyclical (via nyugamecenter)

    November 16, 2015
  • Design a solution to the memory problem that our field has. Design a solution that will create permanence for the work you have done this weekend. Leigh Alexander (via nyugamecenter)

    November 16, 2015
  • WOOT! (Source: https://www.youtube.com/)

    November 15, 2015
  • Startup uses ultrasound chirps to covertly link and track all your devices

    mostlysignssomeportents: Silverpush, a startup that’s just received $1.25M in venture capital, uses ultrasonic chirps that are emitted by apps, websites, and TV commercials to combine the identities associated with different devices (tablets, phones, computers, etc), so that your activity on all of them can be aggregated and sold to marketers. Silverpush is one of several…

    November 14, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum