RafaelFajardo

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  • Big Money for Companies That Can Analyze Big Data

    Big Money for Companies That Can Analyze Big Data nosql: three skills necessary for data-driven start-ups: data munging, the corralling and wrestling of data; modeling, the statistical analysis of data through algorithms; and visualization, the presentation of all the data. While all three are necessary for success, Driscoll believes that modeling and analysis through algorithms…

    October 30, 2010
  • Silly Bandz are great fun, but they’re not really relevant to adults. So we made these Serious Bandz, suitable for anyone who has a dysfunctional marriage, a humdrum job, or a looming awareness of their own mortality. Get yours today! Silly Bandz, of course, are the variously-shaped rubber bands that all the kids are wearing…

    October 30, 2010
  • secondside: omg, can you imagine this

    October 30, 2010
  • Indenting the first paragraph. The first paragraph is never indented, subsequent paragraphs are.Indenting a paragraph too far. The standard indent for a paragraph is 1 em, not ½ inch. (Identing and adding empty space require penance. Save your soul by using one or the other, not both.)Failing to hang punctuation into the margin. Punctuation has…

    October 30, 2010
  • parkparadigm: Big data principles according to Josh. i2pi

    October 29, 2010
  • mixx007:

    October 29, 2010
  • rhibozoids: Great idea and visually stunning.  I really like the full-frontal display of the stacks, but would love to see some smaller lifts in the system to get to those books in the harder to reach shelves…a little tastefully-added complexity never hurts plus that would answer some basic functional questions. 

    October 29, 2010
  • I maintain this isn’t a “real” game. I think somebody, somewhere was taking the piss until publisher Majesco actually took the bait, is actually releasing it, and now it’s all gotten a little awkward. Babysitting Mama is a babysitting game for the Wii, where you cram a Wii Remote inside a baby and…do babysitting stuff.…

    October 29, 2010
  • Dimension 7: Guilermo Del Toro: “Games are art”

    Dimension 7: Guilermo Del Toro: “Games are art” callmewill: Guillermo del Toro is an awesome director. His credits include Hell Boy, The Orphanage, Pan’s Labyrinth, and soon, a major video game with THQ. According to del Toro, games are Art. “Videogames are the comic books of our time. It’s a medium that gains no respect…

    October 29, 2010
  • Feeling Sad Makes Us More Creative (The Frontal Cortex)

    Feeling Sad Makes Us More Creative (The Frontal Cortex) 1000reasonsnottostartmakingart: psychotherapy: For thousands of years, people have speculated that there’s some correlation between sadness and creativity, so that people who are a little bit miserable (think Van Gogh, or Dylan in 1965, or Virginia Woolf) are also the most innovative. Aristotle was there first, stating…

    October 29, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum