RafaelFajardo

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  • Indenting the first paragraph. The first paragraph is never indented, subsequent paragraphs are.Indenting a paragraph too far. The standard indent for a paragraph is 1 em, not ½ inch. (Identing and adding empty space require penance. Save your soul by using one or the other, not both.)Failing to hang punctuation into the margin. Punctuation has…

    October 30, 2010
  • parkparadigm: Big data principles according to Josh. i2pi

    October 29, 2010
  • mixx007:

    October 29, 2010
  • rhibozoids: Great idea and visually stunning.  I really like the full-frontal display of the stacks, but would love to see some smaller lifts in the system to get to those books in the harder to reach shelves…a little tastefully-added complexity never hurts plus that would answer some basic functional questions. 

    October 29, 2010
  • I maintain this isn’t a “real” game. I think somebody, somewhere was taking the piss until publisher Majesco actually took the bait, is actually releasing it, and now it’s all gotten a little awkward. Babysitting Mama is a babysitting game for the Wii, where you cram a Wii Remote inside a baby and…do babysitting stuff.…

    October 29, 2010
  • Dimension 7: Guilermo Del Toro: “Games are art”

    Dimension 7: Guilermo Del Toro: “Games are art” callmewill: Guillermo del Toro is an awesome director. His credits include Hell Boy, The Orphanage, Pan’s Labyrinth, and soon, a major video game with THQ. According to del Toro, games are Art. “Videogames are the comic books of our time. It’s a medium that gains no respect…

    October 29, 2010
  • Feeling Sad Makes Us More Creative (The Frontal Cortex)

    Feeling Sad Makes Us More Creative (The Frontal Cortex) 1000reasonsnottostartmakingart: psychotherapy: For thousands of years, people have speculated that there’s some correlation between sadness and creativity, so that people who are a little bit miserable (think Van Gogh, or Dylan in 1965, or Virginia Woolf) are also the most innovative. Aristotle was there first, stating…

    October 29, 2010
  • bashford: Augmented City (3D) Augmented reality is taken to the next, all-immersive level in Keiichi Matsuda’s film, recently presented at London’s 3D Film Festival at The Barbican. The architecture graduate and filmmaker has imagined a future world overlaid with digital information, whose built environment can be transformed at the touch of a few buttons. ‘The…

    October 28, 2010
  • thedailywhat: Infographic of the Day: “The Evolution of the Geek” I will henceforth be referring to my style as a “mix of tech and Urkel.” (Embiggen) [flowtown.]

    October 28, 2010
  • spime: A Magnetic Curtain you can shape to any form. Through the incorporated structure and magnets, it stays in the shape you push and pull it to.

    October 28, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum