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RafaelFajardo

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  • I maintain this isn’t a “real” game. I think somebody, somewhere was taking the piss until publisher Majesco actually took the bait, is actually releasing it, and now it’s all gotten a little awkward. Babysitting Mama is a babysitting game for the Wii, where you cram a Wii Remote inside a baby and…do babysitting stuff.…

    October 29, 2010
  • Dimension 7: Guilermo Del Toro: “Games are art”

    Dimension 7: Guilermo Del Toro: “Games are art” callmewill: Guillermo del Toro is an awesome director. His credits include Hell Boy, The Orphanage, Pan’s Labyrinth, and soon, a major video game with THQ. According to del Toro, games are Art. “Videogames are the comic books of our time. It’s a medium that gains no respect…

    October 29, 2010
  • Feeling Sad Makes Us More Creative (The Frontal Cortex)

    Feeling Sad Makes Us More Creative (The Frontal Cortex) 1000reasonsnottostartmakingart: psychotherapy: For thousands of years, people have speculated that there’s some correlation between sadness and creativity, so that people who are a little bit miserable (think Van Gogh, or Dylan in 1965, or Virginia Woolf) are also the most innovative. Aristotle was there first, stating…

    October 29, 2010
  • bashford: Augmented City (3D) Augmented reality is taken to the next, all-immersive level in Keiichi Matsuda’s film, recently presented at London’s 3D Film Festival at The Barbican. The architecture graduate and filmmaker has imagined a future world overlaid with digital information, whose built environment can be transformed at the touch of a few buttons. ‘The…

    October 28, 2010
  • thedailywhat: Infographic of the Day: “The Evolution of the Geek” I will henceforth be referring to my style as a “mix of tech and Urkel.” (Embiggen) [flowtown.]

    October 28, 2010
  • spime: A Magnetic Curtain you can shape to any form. Through the incorporated structure and magnets, it stays in the shape you push and pull it to.

    October 28, 2010
  • I see the “poetic imagination” as one source for the joys of play. When I imagine through the world that a story, a poem, or a game has to offer, part of me is “in the game” and part of the game “is in me”. I cannot distinguish very easily between myself and this imaginary…

    October 28, 2010
  • wgfluxus: Fluxus Multiples:  The primary permanent objects that Fluxus created.  1965: 200 works hypothetically for sale. Simple: Generally a plastic box with a printed card of a score or instructions. Recycled stuff. Small: generally 3 x 12 x 9 cm; Luxury Edition: 5 x 20 x 20 cm Cheap:  1964: $1 – $40  Luxus Editions: $150   1970s:…

    October 28, 2010
  • andren: Welcome (by igor eskinja)

    October 28, 2010
  • The taste of Kit Kat candy bars, Coca-Cola beverages and Jelly Belly candies are known to stimulate cravings and subsequently influence consumers’ spending habits, but now researchers suggest simply hearing the sound of those brands and others with repetitively structured names can induce similar outcomes. Across several product categories, audible exposure to repetitive-sounding brand names…

    October 27, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum