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Showpaper 42nd st Gallery: THE SHOWPAPER 42ND ST GALLERY 217 42nd St, Manhattan, NY…
Showpaper 42nd st Gallery: THE SHOWPAPER 42ND ST GALLERY 217 42nd St, Manhattan, NY… showpaper42ndstgallery: THE SHOWPAPER 42ND ST GALLERY 217 42nd St, Manhattan, NY (map)DIRECTIONS: Subway 4/5/6/7 to Grand Central OPENING RECEPTION: Friday, October 8th // 7p-11p A new gallery space featuring THE BABYCASTLES ARCADE and a rotating cast of artists, independent videogames,…
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michelevarian: Robot Painting by Andy Kreiger. I gotta say I love this robot. Of course, it’s swoon worthy that Andy painted a photo of his son’s craft project, but I REALLY like the ROBOT! Wood, nails…It’s got a kind of Mr. Potato Head quality that cracks me up, but in a sophisticated, primitive art kinda…
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The ventilation stripes used on Apple products from 1984 to 1990 were part of a design language developed by Frog Design called Snow White. “The Snow White design language was an industrial design language developed by Frog Design, founded by Hartmut Esslinger. It was used by Apple Computer from 1984 to 1990. It is characterised…
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‘Icon Minds: Design Fiction’
‘Icon Minds: Design Fiction’ aftercyberpunk: ‘If you were a science fiction writer and you were reading, say, Scientific American you would have at least an 18-month lead over the general population in which you could write a story about something in a laboratory and it would appear in a pulp magazine and people would read…
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A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (Salen + Zimmerman 2004, p80). It is useful to understand games in general. We can rapidly explore paper-based games. We can explore rules as interconnected systems. We can explore “artificial conflict”. We can…
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Design Fiction – Creative play & imagining the future today
pivotdesign: “You never change things by fighting the existing model. To change something, build a new model that makes the existing model obsolete.” — R. Buckminster Fuller The pioneering American computer scientist Alan Kay observed, famously, that “the best way to predict the future is to invent it.” In that spirit, he devised the Dynabook,…
