RafaelFajardo

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    • Print Inventory
  • Awesome indie games pt.1

    bleepblog: check ‘em out! Cave Story Every day the same dream 8bit killer Knytt Love+

    November 7, 2010
  • Sleep Is Death (Geisterfahrer) by Jason Rohrer

    Sleep Is Death (Geisterfahrer) by Jason Rohrer peileppe:

    November 7, 2010
  • Acme Novelty Archive – Batman Paper model

    November 7, 2010
  • How to Kern Type [Well]

    How to Kern Type [Well] cameronmoll: The title of this post is actually “How to Kern Type Perfectly”, but you and I know there’s no magic formula for perfect kerning. Instead, Rob Sutton shares a tip he learned from an esteemed mentor: She suggested turning the type upside down, that way you don’t read the…

    November 7, 2010
  • Processing Architecture

    Processing Architecture iinnppuutt: Wiki article in progress describing the potential of the processing programming language in architecture.

    November 6, 2010
  • Hårda Bud

    November 6, 2010
  • paperbits: Mayo Nissen » City Tickets Pay-and-display parking ticket machines are an example of an intensely technological piece of infrastructure. This project explores how we can use these ubiquitous and expensive boxes to make cities more responsive to the needs of those who live in them, and proposes a service through which ticket machines become a…

    November 6, 2010
  • idlaurenn: Coolist – The LED-Powered Climate Dress monitors pollution and displays a health warning based on local air quality…

    November 6, 2010
  • starflavoredspaghettisauce: I am not a gamer, so understand the weight when I say that Ico is not just the best game I’ve ever played; it’s one of the best things I’ve ever experienced in any medium. This game transcends the narrow definition of “video game”, it’s a pure, heartfelt work of art with enormous emotional…

    November 6, 2010
  • Golden Age Superheroes – Paper Models

    November 6, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum