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artgames: Lecciones de diseño de niveles a cargo de Edmund McMillen, la mitad del Team Meat. Una sobre la dificultad, y otra sobre el riesgo y la recompensa. Además de aprender sobre la evolución de ambos conceptos, puedes ver unos dibujos la mar de majos. // Level Design lessons of Edmund McMillen, half of Team…
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Can videogames be art? (New Scientist)
Can videogames be art? (New Scientist) prostheticknowledge: Some interesting points, a couple here: Jesse Schell, Assistant professor of entertainment technology at Carnegie Mellon University in Pittsburgh, Pennsylvania, and CEO of Schell Games Marcel Duchamp once said, “I have come to the conclusion that while not all artists are chess players, all chess players are artists.”…
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by Edith Zimmerman on October 29th, 2010 Terrible news in the land of dolls: Thanks to all the Lady Gaga videos and Miley Cyrus message boards, today’s little girls are abandoning their tiny best friends at earlier and earlier ages, like idiots. The doll industry’s answer to this turn of events — its attempt to…
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Gravitation
Gravitation yayisgames: Jason Rohrer is admittedly a personal hero of mine. He manages to say something with games that is concise while at the same time being abstracted from the thing he is actually talking about. I suppose one could write an essay about any of his games (as opposed to say anything ever released…
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jonarnold: This is an amazing game called Machinarium. For just $5 you can get your hands on this fun little adventure. It’s from the makers of Samorost, so you can expect beautiful graphics and charming puzzles. What I love about this: they’re doing a $5 sale as amnesty for all the piracy they’ve suffered. If…
