RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • alliluvsgames: Evoking emotions in you. Games only so often do this. I love ICO and the idea it represents. This is one of my favorite games. I hope everyone gets a chance to play this. The new ICO X Shadow of the Colossus hd ps3 game will hopefully allow more people to see this mastery…

    November 7, 2010
  • November 7, 2010
  • allusel: LittleBigPlanet 2 like Flower. Great! 🙂 (Source: https://www.youtube.com/)

    November 7, 2010
  • alliluvsgames: hahahaha I love this…CHELL from PORTAL/Portal 2 and ICO

    November 7, 2010
  • artgames: Lecciones de diseño de niveles a cargo de Edmund McMillen, la mitad del Team Meat. Una sobre la dificultad, y otra sobre el riesgo y la recompensa. Además de aprender sobre la evolución de ambos conceptos, puedes ver unos dibujos la mar de majos. // Level Design lessons of Edmund McMillen, half of Team…

    November 7, 2010
  • Can videogames be art? (New Scientist)

    Can videogames be art? (New Scientist) prostheticknowledge: Some interesting points, a couple here: Jesse Schell, Assistant professor of entertainment technology at Carnegie Mellon University in Pittsburgh, Pennsylvania, and CEO of Schell Games Marcel Duchamp once said, “I have come to the conclusion that while not all artists are chess players, all chess players are artists.”…

    November 7, 2010
  • Marshall Alexander – Paper Engineer

    November 7, 2010
  • by Edith Zimmerman on October 29th, 2010 Terrible news in the land of dolls: Thanks to all the Lady Gaga videos and Miley Cyrus message boards, today’s little girls are abandoning their tiny best friends at earlier and earlier ages, like idiots. The doll industry’s answer to this turn of events — its attempt to…

    November 7, 2010
  • Gravitation

    Gravitation yayisgames: Jason Rohrer is admittedly a personal hero of mine. He manages to say something with games that is concise while at the same time being abstracted from the thing he is actually talking about. I suppose one could write an essay about any of his games (as opposed to say anything ever released…

    November 7, 2010
  • Don’t let your life play out like this game

    Don’t let your life play out like this game mkingery: Thank you Cory for this

    November 7, 2010
←Previous Page
1 … 1,560 1,561 1,562 1,563 1,564 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum