RafaelFajardo

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    • Print Inventory
  • bashford: Dieter Rams and Jurgen Greubel designed the Braun Lectron System (1967- 69) as a teaching tool for use in schools and universities. It is made up of a large range of little bricks, like dominoes, that magnetically connect to one another. Once the blocks are organized on a conductive plate, they can form a…

    November 7, 2010
  • polarhair: My pollypocket

    November 7, 2010
  • fuckyeahportal: Sorry, the cake isn’t here, try another facility.

    November 7, 2010
  • alliluvsgames: Evoking emotions in you. Games only so often do this. I love ICO and the idea it represents. This is one of my favorite games. I hope everyone gets a chance to play this. The new ICO X Shadow of the Colossus hd ps3 game will hopefully allow more people to see this mastery…

    November 7, 2010
  • November 7, 2010
  • allusel: LittleBigPlanet 2 like Flower. Great! 🙂 (Source: https://www.youtube.com/)

    November 7, 2010
  • alliluvsgames: hahahaha I love this…CHELL from PORTAL/Portal 2 and ICO

    November 7, 2010
  • artgames: Lecciones de diseño de niveles a cargo de Edmund McMillen, la mitad del Team Meat. Una sobre la dificultad, y otra sobre el riesgo y la recompensa. Además de aprender sobre la evolución de ambos conceptos, puedes ver unos dibujos la mar de majos. // Level Design lessons of Edmund McMillen, half of Team…

    November 7, 2010
  • Can videogames be art? (New Scientist)

    Can videogames be art? (New Scientist) prostheticknowledge: Some interesting points, a couple here: Jesse Schell, Assistant professor of entertainment technology at Carnegie Mellon University in Pittsburgh, Pennsylvania, and CEO of Schell Games Marcel Duchamp once said, “I have come to the conclusion that while not all artists are chess players, all chess players are artists.”…

    November 7, 2010
  • Marshall Alexander – Paper Engineer

    November 7, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum