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The conference cliché strikes again. The highlights of my time at the Sarasota Design Summit were found in the spaces outside the formal sessions. One theme pervading the interstices inspired by Dave Gray and Josh DiMauro was the renaissance of paper as a medium in a mixed digital/physical world – as prototype spime.[emphasis added by…
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Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,…
Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,… Esquire profiles Jason Rohrer, the video game designer behind Passage, an elegant little game that will take you exactly 5 minutes to finish: Passage was sad, it was sincere, it was personal, it was mysterious, it was existential, and for all these reasons, it…
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Educational Board Games: Video Gamer Kellee Santiago Loves Board Games
Educational Board Games: Video Gamer Kellee Santiago Loves Board Games educationalboardgames: I just read an article at TED’s blog. It’s with the founder of the video game company, thatgamecompany. One part really caught my attention: “I really am passionate about games. I love playing board games. I have a bunch of friends that get together…
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Why Not Dave?: Video Games as Art: Day Three
Why Not Dave?: Video Games as Art: Day Three whynotdave: Day Three: The Day Where I Realize that I Should’ve Picked the Games Beforehand…fuck. Today’s game is Fl0w. Fl0w was created by Jenova Chen and Nicholas Clark, cofounders of ‘thatgamecompany’ (yes, that thatgamecompany, the ones who made Flower and Cloud). Fl0w first showed up in…
