RafaelFajardo

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  • First retrospective devoted to Agnes Martin opens at Kunstsammlung Nordrhein-Westfalen in Dusseldorf

    First retrospective devoted to Agnes Martin opens at Kunstsammlung Nordrhein-Westfalen in Dusseldorf

    November 18, 2015
  • progress report

    feeling frustrated I went back to a simpler project I’ve been having trouble with. about a year ago I set out to recreate/remaster an older game, Seeds of Solitude, in Unity 3D. I started the remastering roughly a year ago and then set it aside. I was able to get the flock of butterflies to…

    November 17, 2015
  • (via Joaquín Torres-Garcia: The Arcadian Modern | PRESS REMARKS – YouTube) timings are approximate:00:08:00 time is not linear00:09:45 small, precarious, constructivist (constructed?) structures in wood… intentionally precarious…00:11:05 small wood constructures are a laboratory for formal invention and structural composition00:11:52 he comes to New York and there is this Ludic Laboratory of toys, and the importance…

    November 17, 2015
  • Raffi Khatchadourian, The Doomsday Invention – The New Yorker

    Raffi Khatchadourian, The Doomsday Invention – The New Yorker stoweboyd: via Stowe Boyd “Superintelligence” is not intended as a treatise of deep originality; Bostrom’s contribution is to impose the rigors of analytic philosophy on a messy corpus of ideas that emerged at the margins of academic thought. Perhaps because the field of A.I. has recently…

    November 17, 2015
  • dataandme: Made me smile: Fig diagram by @gemmacorrell https://t.co/1Zw5UUWjjr via @flowingdata https://t.co/DJRUtIScJD

    November 17, 2015
  • Dear John (Green), You wrote an entire essay online about how groundbreaking it is for a teenage girl to kiss a teenage boy in a tragic movie about being white and pretty and dying. Meanwhile, the only times I see girls like me getting kissed on screen is when they’re being felt up by some…

    November 17, 2015
  • You won’t live to see the final Star Wars movie

    jkottke: Someone on Twitter said this is the best piece about the upcoming Star Wars movie, and I think he’s right. But it’s not so much about Star Wars specifically as it is about how Hollywood studios are trying to build infinite series of movies. These new movies won’t just be sequels. That’s not the…

    November 17, 2015
  • progress report

    progress report

    feeling frustrated I went back to a simpler project I’ve been having trouble with. about a year ago I set out to recreate/remaster an older game, Seeds of Solitude, in Unity 3D. I started the remastering roughly a year ago and then set it aside. I was able to get the flock of butterflies to…

    November 17, 2015
  • hyperallergic: Say you’re one of the countless artists in New York City struggling to find an affordable studio space. The options are pretty limited: You could Bushwick-ify an unsuspecting neighborhood in the outer boroughs, or you could move to the greener, cheaper pastures of Detroit. Or, you could take the James Powers route: buy a…

    November 17, 2015
  • progress report

    I watched some Unity 3D tutorials that helped me get past a mental block. it’s not apparent from the structures visible in the editor that one should create a game object to hold a script that controls the whole game. this could be a an empty gameObject, or – confusingly – could be one that’s…

    November 17, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum