RafaelFajardo

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  • We asked Alain to describe his ideal work space. This is what he had to say: “The best place I ever worked was Heathrow Terminal 5, where I had a desk right in the middle of the departures hall. I was invited to the airport to be a Writer in Residence (and later wrote a…

    November 16, 2010
  • We’ve learned that paper offers many advantages over computers. A piece of paper never runs out of power. You never have to reboot paper. John Seely Brown, former head of Xerox PARC in @issue, 2002.

    November 16, 2010
  • Angelo Vermeulen – Biomodd: A Living Computer (via TEDFellowsTalks) TED Fellow 2010 Angelo Vermeulen explains the wonders and complexities of his extraordinary project Biomodd – a computer system with a living ecosystem inside of it. (Source: https://www.youtube.com/)

    November 16, 2010
  • BibSonomy :: user :: p4games

    BibSonomy :: user :: p4games very brief bibliography from P4games.org housed on bibsonomy.org

    November 16, 2010
  • Want a live tutorial on how to hack an Xbox by the guy who actually wrote the book on it? If so, you should plan to attend what likely will be the nation’s first federal jury trial of a defendant accused of jailbreaking Xbox 360s — installing mod chips that allow the console to run…

    November 16, 2010
  • How do you make a blox? It’s relatively simple. Grab some friends, some beer, and some pizza and you can build hundreds and hundreds in just a few hours. We invite our neighbors and call it a Blox party. Each side is pre-scored for easy folding – simply make all the folds, and punch in…

    November 16, 2010
  • Wii.com – Iwata Asks: Super Mario Bros. 25th Anniversary So when I think about something, I draw up a list of everything that won’t work. If there’s an idea according to which doing one thing means something else won’t work, I focus on what won’t work. Certainly, that is negative. So which is better, negative…

    November 16, 2010
  • *The corporate masters of publishing houses can’t afford literature. They seem to have worked themselves into a corner as dire as that of real estate. Their industry got financialized and it hyper-evolved to the point of collapse. *Unfortunately, since they’re simply culture rather than banking, they can’t expect a bailout. The risk here is a…

    November 16, 2010
  • Sterling: I think Ballard knows a great deal about the work of the surrealists in the 20s and 30s. So much so, that he is almost a surrealist writer. He quite frequently chose surrealist canvases for his own work, and they make a lot of sense. I think he also has a deep knowledge of…

    November 16, 2010
  • Subtraction.com: Pixar’s “Day & Night” in Hardcover

    November 16, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum