RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • DrPetter’s homepage – sfxr This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48…

    November 18, 2010
  • Make 8-bit video game sounds with cfxr / sfxr (via Torley) (Source: https://www.youtube.com/)

    November 18, 2010
  • Third Cog Software – Cfxr cfxr is a Mac port of DrPetter’s sfxr. In his own words: Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn’t have time to…

    November 18, 2010
  • Otoshi Poetry: Supposed to Be Studying For a Midterm

    Otoshi Poetry: Supposed to Be Studying For a Midterm kiwiko: I’m supposed to be studying for a midterm right now, but reading the book is getting me no where. I decided that maybe I treat my essay questions as blog topics that maybe, just maybe, I can fool myself into creating deep and complex answers.…

    November 18, 2010
  • dotimpact: embroidery or die | Flickr – Photo Sharing!

    November 18, 2010
  • Amusement Device: Gaming the Network Poetic in Reno, NV

    Amusement Device: Gaming the Network Poetic in Reno, NV via flickr.com I was down in Reno, NV at the University of Nevada last week to install Gaming the Network Poetic at the Prospectives.09 festival (you should check out the website, because every time that you do, this drill from Jonah Brucker-Cohen will drill into the…

    November 18, 2010
  • Three ways of looking at Steve Jobs (Best of Kottke)

    Three ways of looking at Steve Jobs (Best of Kottke)

    November 18, 2010
  • Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,…

    Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,… Esquire profiles Jason Rohrer, the video game designer behind Passage, an elegant little game that will take you exactly 5 minutes to finish: Passage was sad, it was sincere, it was personal, it was mysterious, it was existential, and for all these reasons, it…

    November 17, 2010
  • immerse yourself in code: Formspring: Is Code difficult to learn?

    immerse yourself in code: Formspring: Is Code difficult to learn? immerseyourselfincode: Depending on what you want to do with it the answer could be “yes” or “no”. If you are passionate and determined, have clear goals that are within your current stage of learning, and you are very focused – it isn’t difficult at all.…

    November 17, 2010
  • How Wii and Kinect Hack Your Emotions “You can make people feel all kinds of ways with movements, which could be the science of what makes the Wii so engaging,” Isbister said. “A lot of these games have stumbled upon doing this already without realizing the social science underlying it.” Numerous studies have shown that…

    November 17, 2010
←Previous Page
1 … 1,544 1,545 1,546 1,547 1,548 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum