RafaelFajardo

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  • November 22, 2010
  • Amusement Device: America’s Army Game Used to Create Machinima About Post-Traumatic Stress Disorder | GamePolitics

    Amusement Device: America’s Army Game Used to Create Machinima About Post-Traumatic Stress Disorder | GamePolitics Machinima artist Paolo Pedercini turns the tables on the U.S. Defense Department’s controversial America’s Army recruiting game in Welcome to the desert of the real. The 6:37 video uses footage from America’s Army to highlight symptions of post-traumatic stress disorder,…

    November 22, 2010
  • Jon Jones, smArtist » How NOT to hire an artist

    Jon Jones, smArtist » How NOT to hire an artist a critical response to “How to hire an artist”…

    November 22, 2010
  • How to hire an artist | Kaitol

    How to hire an artist | Kaitol a post that has drawn a significant amount of criticism…

    November 22, 2010
  • About Elsie Stix (via InnovationCreation) (Source: https://www.youtube.com/)

    November 21, 2010
  • http://www.youtube.com/watch?v=3oqUd8utr14 Andy Warhol paints Debbie Harry on an Amiga (via theisotope) (Source: http://www.youtube.com/)

    November 21, 2010
  • Dangerous Minds | Chris Burden’s incredible Metropolis 2 coming soon to LACMA (Source: https://www.youtube.com/)

    November 21, 2010
  • »Poison the Well«, 2007 by Mikkel Wettre. (via VVORK)

    November 21, 2010
  • Khoi Vinh on Publishing for iPad

    Khoi Vinh on Publishing for iPad cameronmoll: Sound observations from someone who worked in a prominent position at one of the largest and most respected content publishers in the world. Below are a few highlights from Khoi’s remarks. On how we consume content: The fact of the matter is that the mode of reading that…

    November 21, 2010
  • emeow: 013800-img01.jpg

    November 21, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum