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artgames: Lecciones de diseño de niveles a cargo de Edmund McMillen, la mitad del Team Meat. Una sobre la dificultad, y otra sobre el riesgo y la recompensa. Además de aprender sobre la evolución de ambos conceptos, puedes ver unos dibujos la mar de majos. // Level Design lessons of Edmund McMillen, half of Team…
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1-Bit music is the first release by Tristan Perich. It is a CD jewel case cointaining hand-assembled electronics programmed to generate an album of low-fi electronic music. One bit of data is the smallest unit of digital information, representing a binary state: on or off, true or false. Using this minimal waveform for audio, Perich…
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The world wide web went live, on my physical desktop in Geneva, Switzerland, in December 1990. It consisted of one Web site and one browser, which happened to be on the same computer. The simple setup demonstrated a profound concept: that any person could share information with anyone else, anywhere. In this spirit, the Web…
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But many creatives out there dream of earning enough from their art to pursue creative work full-time. It seems counter-intuitive to think that giving away one’s creative output could serve that goal, but obscurity = poverty. Perhaps even worse, obscurity = no one can hear the really important thing you have to say. But if…
