RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • 25 iPads used to make one big interactive touch display

    November 26, 2010
  • illillill: 256color

    November 26, 2010
  • illillill: 16,777,216 colors

    November 26, 2010
  • illillill: The GIF versus JPG versus PNG debate

    November 26, 2010
  • “Getting Lost in Buildings,” a paper in Current Directions in Psychological Science, looks at the intersection of cognitive science and architecture, and suggests directions in designing buildings that are easier to navigate. I’m one of those zero-spatial-sense people who can stay in a hotel for a week and still turn down the wrong corridor every…

    November 26, 2010
  • The first Ubiquity symposium seeks to discuss the question, “What is computation?” What is computation? This has always been the most fundamental question of our field. In the 1930s, as the field was starting, the answer was that computation was the action of people who operated calculator machines. By the late 1940s, the answer was…

    November 26, 2010
  • Bruno Latour wins Nam June Paik Art Center Prize 2010

    November 26, 2010 Nam June Paik Art Center Prize 2010 Prize winner: Bruno Latour Ceremony: November 26th 4:30 p.m. Forum: November 27th 2:00 p.m. Nam June Paik Art Center 85 Sanggal-dong, Giheung-gu, Yongin-si, Gyeonggi-do > 446-905 Republic of Korea T: + 82 (0) 31 201 8543 F: + 82 (0) 31 201 8515 The Nam…

    November 26, 2010
  • TO understand the thinking behind Chris Lindland’s company, Betabrand, you need to keep three seemingly disparate ideas in your head at the same time: 1) It’s a challenge for Web-only businesses to sell clothing. 2) Most people want to be witty. 3) Some shoppers go crazy for limited-edition goods. (Think Beanie Babies.) Betabrand Has Whimsy…

    November 26, 2010
  • papirlelle: Printable Paper living room set! Joy just need to print, cut, glue and play!!! It is easy to assemble using scissors and glue. Finished set measures approximately 20x10x10cm. This file is formatted to be printed on A3 size paper. – You will receive a high-quality PDF file containing: –         Two paper-dolls –         Three walls…

    November 26, 2010
  • Abstract: This thesis provides a unique game design methodology to realize player-centric Dynamic Difficulty Adjustment (DDA) in video games, which creates optimized video game experiences for different types of players. Rather than offering player a passive DDA experience by analyzing incomplete in-game data, this thesis uses Mihaly Csikszentmihalyi’s Flow theory and provides players with subconscious…

    November 26, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum