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RafaelFajardo

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  • swissmiss | DIY Goody Bags

    November 28, 2010
  • [Editor’s note: James Zhang is CEO of Concept Art House, a high-end art service provider based in San Francisco and Shanghai, China. CAH has done visual development work for top social and mobile game companies including Zynga, Crowdstar, Rockyou, Kabam, LOLapps, Openfeint, and Ngmoco.] When asked if high quality art matters in social games, developers’…

    November 28, 2010
  • RSS: What is a ‘River of News’ style aggregator?

    RSS: What is a ‘River of News’ style aggregator? ludo ergo sum

    November 28, 2010
  • WRITERS ON WRITING – Easy on the Adverbs, Exclamation Points and Especially Hooptedoodle

    WRITERS ON WRITING – Easy on the Adverbs, Exclamation Points and Especially Hooptedoodle New York Times asks Elmore Leonard to share his top ten rules for writing. He uses them to disappear, so that it is his characters who speak, and not Leonard hismeslf.

    November 28, 2010
  • Janet Fitch’s 10 rules for writers

    Janet Fitch’s 10 rules for writers LA Times gets noted writer and educator Janet Fitch to share 10 writing tips for fiction writers.

    November 27, 2010
  • Gestalt Psychology, Theory these have been very important for visual and experiential perception for a century. They rely on a foundation of contrast or distinction between “figure” and “ground”, presence and absence, sound and silence. I have taken this contrast to be meaningful or “meaning bearing” and so relate it to principals of semiotics. When…

    November 27, 2010
  • What Is This?

    November 27, 2010
  • szymon: Sweet Meats Plush toys from Lauren Venell

    November 27, 2010
  • Game design is the rapidly growing chosen option at design schools because the art of creating immersive worlds is fascinating besides being a platform to unleash creativity where anyone would like the master of the universe by unveiling worldly environments out of their minds. The time of treating games as a sole form of entertainment…

    November 27, 2010
  • That is the young writer’s dilemma as I see it. Not just his, but all our problems is to save mankind from being de-souled as the stallion or boar or bull is gelded, to save the individual from anonymity before it is too late, and humanity has vanished from the animal called man. And who…

    November 27, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum