RafaelFajardo

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  • beautyandthebleak: Life from life 

    December 11, 2010
  • izuzumi

    December 11, 2010
  • I work at a game studio…

    pigtailsandritalin: …which is why it’s not weird that I just received a company-wide email for which the subject line was “updated explosion animations”.  Also, the meeting notes on the conference room whiteboard include the phrase “jet packs” twice.  

    December 11, 2010
  • Glass House Conversations : If you had to choose between a pencil, a knife, or a hammer as the only tool you could ever own, which would you choose and why?

    Glass House Conversations : If you had to choose between a pencil, a knife, or a hammer as the only tool you could ever own, which would you choose and why?

    December 11, 2010
  • 52 Weeks of UX: Wireframing is not a religion

    52 Weeks of UX: Wireframing is not a religion Ah, the wireframe. The bread-and-butter of the UX designer. The IA’s best friend. And possibly, the bane of your existence. It all depends on how you view them. Wireframes are an indispensable tool for design thinking—a digital sketch pad—ready to be drawn and erased, scrapped or…

    December 10, 2010
  • 52 Weeks of UX: Wireframing is not a religion

    52 Weeks of UX: Wireframing is not a religion Ah, the wireframe. The bread-and-butter of the UX designer. The IA’s best friend. And possibly, the bane of your existence. It all depends on how you view them. Wireframes are an indispensable tool for design thinking—a digital sketch pad—ready to be drawn and erased, scrapped or…

    December 10, 2010
  • We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology. Carl Sagan (via crookedindifference)

    December 10, 2010
  • webecomelegend: The Medium Is To Mess With

    December 10, 2010
  • picklesnmandong: My inner fatass is needing one bad…

    December 10, 2010
  • Desert Hat :: Giant Tank

    December 10, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum