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RafaelFajardo

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  • Having observed that the four most common household boardgames – Monopoly, Cluedo (AKA Clue), Trivial Pursuit, and Scrabble – are often tedious and frustrating and overlong, the game designers at Hide&Seek set about to create a whole book’s worth of variant rulesets and tweaks that use some or all of the pieces from some or…

    December 13, 2010
  • Jeux Wikileaks: The Game – JeuxJeuxJeux.fr

    Jeux Wikileaks: The Game – JeuxJeuxJeux.fr

    December 13, 2010
  • Want to know exactly what it feels like to run Wikileaks? Play this game. You, Julian Assange, must sneak into the oval office and download 300,000 classified documents from Barack Obama’s laptop using a thumb drive while he sleeps. (via Play Wikileaks: The Video Game)

    December 13, 2010
  • Project: Make a simple motor – Boing Boing

    Project: Make a simple motor – Boing Boing

    December 12, 2010
  • How to make an interactive toy in Quartz Composer

    How to make an interactive toy in Quartz Composer

    December 12, 2010
  • December 12, 2010
  • pigtailsandritalin: Last week I rounded up some of the geniuses I work with and gave them glittery unicorn temporary tattoos.  Well, except Kevin – I ran out of unicorn tatts, so he has a ketchup packet Scotch-taped to his arm.  He keeps it on his desk and occasionally wears it when he’s upset, kind of…

    December 12, 2010
  • So, my question is, “Are our children getting the play they need to thrive in the 21st century?” According to reports from sources such as Harvard University, Time magazine, Newsweek, and The Futurist, the answer is no. Shaping The Future of Play | design mind

    December 12, 2010
  • Sir Richard’s, a new condom startup, is advertising its wares not by promises of hair-pulling, nail-scratching pleasure, but rather economics. Simply put, it costs so much to have a damn kid that you better not have one by accident. (via Condom Campaign Highlights Dizzying Costs of Having a Kid | Co.Design)

    December 12, 2010
  • There is a myth, common in American culture, that work and play are entirely separate activities. I believe they are more entwined than ever before. As the Swiss psychologist Jean Piaget once said, “Play is the answer to how anything new comes about.” A playful mind thrives on ambiguity, complexity, and improvisation—the very things needed…

    December 12, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum