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RafaelFajardo

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  • 52 Weeks of UX: Wireframing is not a religion

    52 Weeks of UX: Wireframing is not a religion Ah, the wireframe. The bread-and-butter of the UX designer. The IA’s best friend. And possibly, the bane of your existence. It all depends on how you view them. Wireframes are an indispensable tool for design thinking—a digital sketch pad—ready to be drawn and erased, scrapped or…

    December 10, 2010
  • We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology. Carl Sagan (via crookedindifference)

    December 10, 2010
  • webecomelegend: The Medium Is To Mess With

    December 10, 2010
  • picklesnmandong: My inner fatass is needing one bad…

    December 10, 2010
  • Desert Hat :: Giant Tank

    December 10, 2010
  • Free Wireframing Kits, UI Design Kits, PDFs and Resources

    December 10, 2010
  • Free Wireframing Kits, UI Design Kits, PDFs and Resources

    December 10, 2010
  • Formed Function Blog: Why Drawing Is An Important Part Of Design

    Formed Function Blog: Why Drawing Is An Important Part Of Design formedfunction: Growing up I’ve always been into drawing, coloring, sketching, etc, but I got serious when I discovered comic books. I always wanted to write my own, but instead settled for countless character drawings that filled sketchbooks and folders. Here’s an inked version of…

    December 9, 2010
  • [Edgar Allen] Poe states the difference between Babbage’s machine and a thinking machine. First up, his paragraph on Babbage’s engine, rearranged for easier consumption: (1) “Arithmetical or algebraical calculations are, from their very nature, fixed and determinate. (2) Certain data being given, certain results necessarily and inevitably follow. (3) These results have dependence upon nothing,…

    December 9, 2010
  • Burka: It’s been very, very difficult. I’ve had a really hard time wrapping my head around the idea that friction can be a good thing. In web applications, the overarching imperative always has been ease of use, and part of the reason for that is the Web being so young, and web applications are so…

    December 9, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum